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library module中存在的assets文件,在增量编译后会无法找到 #26
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@pcyan 有具体日志吗?库项目都是支持的... |
@lomanyong 修改java文件的话,报错是这样的
修改资源文件增量编译可以通过,所以没有错误日志 |
@pcyan 可以删除掉 |
@lomanyong 删除掉
就是在这里抛出了异常 |
@pcyan windows下的initFreeline更新看来还存在问题,这块我会继续优化一下w 增量编译资源的问题,可以解压缩一下 |
@lomanyong |
@pcyan 你们的字体文件是否是放在library module的assets文件夹中呢? |
@lomanyong 是的 |
@pcyan 恩,这个地方是个bug,这个问题我今天跟进修复 |
@pcyan 这个问题升级 |
@pcyan 升级0.5.4 然后重新initFreeline试试吧 |
@lomanyong @charvenhe 更新到 |
用compile 'com.joanzapata.iconify:android-iconify-ionicons:2.2.2'的话,修改res后无法增量编译,会报java.lang.RuntimeException: Font asset not found iconify/android-iconify-ionicons.ttf |
在库项目中修改java文件,运行 'python freeline.py' 会编译不通过
修改资源文件,运行 'python freeline.py' 编译能够通过,但是运行会因为找不到某些资源而崩溃
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