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Bad uv's #276
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Do you have the problem in the meshroom viewer? Or only when you import the mesh into another software? |
In blender, but i deleted the project and redid it and now it's taking up about half the space. Really wish I could just uv it myself. |
You could already create your own UVs manually in your preferred 3D modeling software and the re-texturing will use it. |
do I just edit the mesh in the MeshFiltering stage? because I tried doing that like what yann-lty said in #236 |
Update: I may have gotten it to work I'll report back in 10 minutes when it's done |
Update2: i got it to work |
@Hazzy155 Thanks for the feedback. |
Cool that should make it much easier(and safer lol) tomorrow I'll try that and update my steps |
I'm getting really bad uv's on a rock, I've tried all three of the unwrap methods LSCN ABF basic.
I've tried doing it the way that yann-lty said in #236, but I get the same error as the two other guys in that thread.
is there a way that I can make my own uv map?
for an example how bad the uv's are, they're literally taking up 1/4 of the texture at 4k.
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