Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bad uv's #276

Closed
Hazzy155 opened this issue Oct 17, 2018 · 8 comments
Closed

Bad uv's #276

Hazzy155 opened this issue Oct 17, 2018 · 8 comments

Comments

@Hazzy155
Copy link

Hazzy155 commented Oct 17, 2018

I'm getting really bad uv's on a rock, I've tried all three of the unwrap methods LSCN ABF basic.
I've tried doing it the way that yann-lty said in #236, but I get the same error as the two other guys in that thread.

is there a way that I can make my own uv map?

for an example how bad the uv's are, they're literally taking up 1/4 of the texture at 4k.

@fabiencastan
Copy link
Member

Do you have the problem in the meshroom viewer? Or only when you import the mesh into another software?

@Hazzy155
Copy link
Author

Hazzy155 commented Oct 17, 2018

In blender, but i deleted the project and redid it and now it's taking up about half the space.
Still not very good but I guess that will have to do if there's no other way.

Really wish I could just uv it myself.

@fabiencastan
Copy link
Member

You could already create your own UVs manually in your preferred 3D modeling software and the re-texturing will use it.

@Hazzy155
Copy link
Author

do I just edit the mesh in the MeshFiltering stage? because I tried doing that like what yann-lty said in #236
and it didn't work.

@Hazzy155
Copy link
Author

Update: I may have gotten it to work I'll report back in 10 minutes when it's done

@Hazzy155
Copy link
Author

Hazzy155 commented Oct 17, 2018

Update2: i got it to work
Steps so other people can get it to work as well
Step1 - right click on the stage before texturing and click open folder
Step2 - open the Mesh up in blender(you may want to create a backup of the mesh)
Step3 - go into edit mode and unwrap it(do not rotate or move it at all)
Step4 - then go to export as obj
Step5 - make sure the export settings are all unticked except
Selection Only
Apply Modifiers
include UVs
Step5 - and export it to the same mesh as one you opened it from

@fabiencastan
Copy link
Member

@Hazzy155 Thanks for the feedback.
You can also avoid to modify the output of the previous node.
Remove the link between MeshFiltering.output and Texturing.inputMesh and set the path of your external file to the Texturing.inputMesh parameter.

@Hazzy155
Copy link
Author

Cool that should make it much easier(and safer lol) tomorrow I'll try that and update my steps
thanks for your help :)

@Hazzy155 Hazzy155 closed this as completed Nov 9, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants