forked from autofac/Autofac
/
Disposer.cs
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/
Disposer.cs
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// This software is part of the Autofac IoC container
// Copyright © 2011 Autofac Contributors
// https://autofac.org
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Autofac.Util;
namespace Autofac.Core
{
/// <summary>
/// Maintains a set of objects to dispose, and disposes them in the reverse order
/// from which they were added when the Disposer is itself disposed.
/// </summary>
internal class Disposer : Disposable, IDisposer
{
/// <summary>
/// Contents all implement IDisposable or IAsyncDisposable.
/// </summary>
private Stack<object> _items = new Stack<object>();
// Need to use a semaphore instead of a simple object to lock on, because
// we need to synchronoise an awaitable block.
private SemaphoreSlim _synchRoot = new SemaphoreSlim(1, 1);
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected override void Dispose(bool disposing)
{
if (disposing)
{
_synchRoot.Wait();
try
{
while (_items.Count > 0)
{
var item = _items.Pop();
// If we are in synchronous dispose, and an object doesn't implement
if (item is IDisposable disposable)
{
disposable.Dispose();
}
else
{
// Type only implements IAsyncDisposable, which is not valid if there is a synchronous dispose being done.
throw new InvalidOperationException(string.Format(
DisposerResources.Culture,
DisposerResources.TypeOnlyImplementsIAsyncDisposable,
item.GetType().FullName));
}
}
_items = null;
}
finally
{
_synchRoot.Release();
// We don't need the semaphore any more.
_synchRoot.Dispose();
}
}
base.Dispose(disposing);
}
#if NETCOREAPP3_0
protected override async ValueTask DisposeAsync(bool disposing)
{
if (disposing)
{
// Acquire our semaphore.
await _synchRoot.WaitAsync().ConfigureAwait(false);
try
{
while (_items.Count > 0)
{
var item = _items.Pop();
// If the item implements IAsyncDisposable we will call its DisposeAsync Method.
if (item is IAsyncDisposable asyncDisposable)
{
var vt = asyncDisposable.DisposeAsync();
// Don't await if it's already completed (this is a slight gain in performance of using ValueTask).
if (!vt.IsCompletedSuccessfully)
{
await vt.ConfigureAwait(false);
}
}
else if (item is IDisposable disposable)
{
// Call the standard Dispose.
disposable.Dispose();
}
}
_items = null;
}
finally
{
_synchRoot.Release();
// We don't need the semaphore any more.
_synchRoot.Dispose();
}
}
}
/// <summary>
/// Adds an object to the disposer, where that object only implements IAsyncDisposable. When the disposer is
/// disposed, so will the object be.
/// This is not typically recommended, and you should implement IDisposable as well.
/// </summary>
/// <param name="instance">The instance.</param>
/// <remarks>
/// If this Disposer is disposed of using a synchronous Dispose call, that call will throw an exception.
/// </remarks>
public void AddInstanceForAsyncDisposal(IAsyncDisposable instance)
{
AddInternal(instance);
}
#endif
/// <summary>
/// Adds an object to the disposer. When the disposer is
/// disposed, so will the object be.
/// </summary>
/// <param name="instance">The instance.</param>
public void AddInstanceForDisposal(IDisposable instance)
{
AddInternal(instance);
}
private void AddInternal(object instance)
{
if (instance == null) throw new ArgumentNullException(nameof(instance));
if (IsDisposed)
{
throw new ObjectDisposedException(nameof(Disposer), DisposerResources.CannotAddToDisposedDisposer);
}
_synchRoot.Wait();
try
{
_items.Push(instance);
}
finally
{
_synchRoot.Release();
}
}
}
}