forked from tarukosu/unityassets
/
VoiceChatNetworkManager.cs
53 lines (42 loc) · 1.42 KB
/
VoiceChatNetworkManager.cs
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;
using VoiceChat.Networking;
namespace VoiceChat.Demo.HLAPI
{
public class VoiceChatNetworkManager : NetworkManager
{
public override void OnStartClient(NetworkClient client)
{
VoiceChatNetworkProxy.OnManagerStartClient(client);
gameObject.AddComponent<VoiceChatUi>();
}
public override void OnStopClient()
{
VoiceChatNetworkProxy.OnManagerStopClient();
if (client != null)
Destroy(GetComponent<VoiceChatUi>());
}
public override void OnServerDisconnect(NetworkConnection conn)
{
base.OnServerDisconnect(conn);
VoiceChatNetworkProxy.OnManagerServerDisconnect(conn);
}
public override void OnStartServer()
{
VoiceChatNetworkProxy.OnManagerStartServer();
gameObject.AddComponent<VoiceChatServerUi>();
}
public override void OnStopServer()
{
VoiceChatNetworkProxy.OnManagerStopServer();
Destroy(GetComponent<VoiceChatServerUi>());
}
public override void OnClientConnect(NetworkConnection connection)
{
base.OnClientConnect(connection);
VoiceChatNetworkProxy.OnManagerClientConnect(connection);
}
}
}