forked from dolthub/vitess
/
utils.go
325 lines (296 loc) · 8.38 KB
/
utils.go
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package zk2topo
import (
"fmt"
"path"
"sort"
"strings"
"sync"
log "github.com/golang/glog"
"github.com/samuel/go-zookeeper/zk"
"golang.org/x/net/context"
"github.com/youtube/vitess/go/fileutil"
)
// CreateRecursive is a helper function on top of Create. It will
// create a path and any pieces required, think mkdir -p.
// Intermediate znodes are always created empty.
func CreateRecursive(ctx context.Context, conn Conn, zkPath string, value []byte, flags int32, aclv []zk.ACL, maxCreationDepth int) (pathCreated string, err error) {
pathCreated, err = conn.Create(ctx, zkPath, value, flags, aclv)
if err == zk.ErrNoNode {
if maxCreationDepth == 0 {
return "", zk.ErrNoNode
}
// Make sure that nodes are either "file" or
// "directory" to mirror file system semantics.
dirAclv := make([]zk.ACL, len(aclv))
for i, acl := range aclv {
dirAclv[i] = acl
dirAclv[i].Perms = PermDirectory
}
parentPath := path.Dir(zkPath)
_, err = CreateRecursive(ctx, conn, parentPath, nil, 0, dirAclv, maxCreationDepth-1)
if err != nil && err != zk.ErrNodeExists {
return "", err
}
pathCreated, err = conn.Create(ctx, zkPath, value, flags, aclv)
}
return
}
// ChildrenRecursive returns the relative path of all the children of
// the provided node.
func ChildrenRecursive(ctx context.Context, zconn Conn, zkPath string) ([]string, error) {
var err error
mutex := sync.Mutex{}
wg := sync.WaitGroup{}
pathList := make([]string, 0, 32)
children, _, err := zconn.Children(ctx, zkPath)
if err != nil {
return nil, err
}
for _, child := range children {
wg.Add(1)
go func(child string) {
childPath := path.Join(zkPath, child)
rChildren, zkErr := ChildrenRecursive(ctx, zconn, childPath)
if zkErr != nil {
// If other processes are deleting nodes, we need to ignore
// the missing nodes.
if zkErr != zk.ErrNoNode {
mutex.Lock()
err = zkErr
mutex.Unlock()
}
} else {
mutex.Lock()
pathList = append(pathList, child)
for _, rChild := range rChildren {
pathList = append(pathList, path.Join(child, rChild))
}
mutex.Unlock()
}
wg.Done()
}(child)
}
wg.Wait()
mutex.Lock()
defer mutex.Unlock()
if err != nil {
return nil, err
}
return pathList, nil
}
// ResolveWildcards resolves paths like:
// /zk/nyc/vt/tablets/*/action
// /zk/global/vt/keyspaces/*/shards/*/action
// /zk/*/vt/tablets/*/action
// into real existing paths
//
// If you send paths that don't contain any wildcard and
// don't exist, this function will return an empty array.
func ResolveWildcards(ctx context.Context, zconn Conn, zkPaths []string) ([]string, error) {
results := make([][]string, len(zkPaths))
wg := &sync.WaitGroup{}
mu := &sync.Mutex{}
var firstError error
for i, zkPath := range zkPaths {
wg.Add(1)
parts := strings.Split(zkPath, "/")
go func(i int) {
defer wg.Done()
subResult, err := resolveRecursive(ctx, zconn, parts, true)
if err != nil {
mu.Lock()
if firstError != nil {
log.Infof("Multiple error: %v", err)
} else {
firstError = err
}
mu.Unlock()
} else {
results[i] = subResult
}
}(i)
}
wg.Wait()
if firstError != nil {
return nil, firstError
}
result := make([]string, 0, 32)
for i := 0; i < len(zkPaths); i++ {
subResult := results[i]
if subResult != nil {
result = append(result, subResult...)
}
}
return result, nil
}
func resolveRecursive(ctx context.Context, zconn Conn, parts []string, toplevel bool) ([]string, error) {
for i, part := range parts {
if fileutil.HasWildcard(part) {
var children []string
var err error
zkParentPath := strings.Join(parts[:i], "/")
children, _, err = zconn.Children(ctx, zkParentPath)
if err != nil {
// we asked for something like
// /zk/cell/aaa/* and
// /zk/cell/aaa doesn't exist
// -> return empty list, no error
// (note we check both a regular zk
// error and the error the test
// produces)
if err == zk.ErrNoNode {
return nil, nil
}
// otherwise we return the error
return nil, err
}
sort.Strings(children)
results := make([][]string, len(children))
wg := &sync.WaitGroup{}
mu := &sync.Mutex{}
var firstError error
for j, child := range children {
matched, err := path.Match(part, child)
if err != nil {
return nil, err
}
if matched {
// we have a match!
wg.Add(1)
newParts := make([]string, len(parts))
copy(newParts, parts)
newParts[i] = child
go func(j int) {
defer wg.Done()
subResult, err := resolveRecursive(ctx, zconn, newParts, false)
if err != nil {
mu.Lock()
if firstError != nil {
log.Infof("Multiple error: %v", err)
} else {
firstError = err
}
mu.Unlock()
} else {
results[j] = subResult
}
}(j)
}
}
wg.Wait()
if firstError != nil {
return nil, firstError
}
result := make([]string, 0, 32)
for j := 0; j < len(children); j++ {
subResult := results[j]
if subResult != nil {
result = append(result, subResult...)
}
}
// we found a part that is a wildcard, we
// added the children already, we're done
return result, nil
}
}
// no part contains a wildcard, add the path if it exists, and done
path := strings.Join(parts, "/")
if toplevel {
// for whatever the user typed at the toplevel, we don't
// check it exists or not, we just return it
return []string{path}, nil
}
// this is an expanded path, we need to check if it exists
exists, _, err := zconn.Exists(ctx, path)
if err != nil {
return nil, err
}
if exists {
return []string{path}, nil
}
return nil, nil
}
// DeleteRecursive will delete all children of the given path.
func DeleteRecursive(ctx context.Context, zconn Conn, zkPath string, version int32) error {
// version: -1 delete any version of the node at path - only applies to the top node
err := zconn.Delete(ctx, zkPath, version)
if err == nil {
return nil
}
if err != zk.ErrNotEmpty {
return err
}
// Remove the ability for other nodes to get created while we are trying to delete.
// Otherwise, you can enter a race condition, or get starved out from deleting.
err = zconn.SetACL(ctx, zkPath, zk.WorldACL(zk.PermAdmin|zk.PermDelete|zk.PermRead), version)
if err != nil {
return err
}
children, _, err := zconn.Children(ctx, zkPath)
if err != nil {
return err
}
for _, child := range children {
err := DeleteRecursive(ctx, zconn, path.Join(zkPath, child), -1)
if err != nil && err != zk.ErrNoNode {
return fmt.Errorf("DeleteRecursive: recursive delete failed: %v", err)
}
}
err = zconn.Delete(ctx, zkPath, version)
if err != nil && err != zk.ErrNotEmpty {
err = fmt.Errorf("DeleteRecursive: nodes getting recreated underneath delete (app race condition): %v", zkPath)
}
return err
}
// obtainQueueLock waits until we hold the lock in the provided path.
// The lexically lowest node is the lock holder - verify that this
// path holds the lock. Call this queue-lock because the semantics are
// a hybrid. Normal Zookeeper locks make assumptions about sequential
// numbering that don't hold when the data in a lock is modified.
func obtainQueueLock(ctx context.Context, conn Conn, zkPath string) error {
queueNode := path.Dir(zkPath)
lockNode := path.Base(zkPath)
for {
// Get our siblings.
children, _, err := conn.Children(ctx, queueNode)
if err != nil {
return fmt.Errorf("obtainQueueLock: trylock failed %v", err)
}
sort.Strings(children)
if len(children) == 0 {
return fmt.Errorf("obtainQueueLock: empty queue node: %v", queueNode)
}
// If we are the first node, we got the lock.
if children[0] == lockNode {
return nil
}
// If not, find the previous node.
prevLock := ""
for i := 1; i < len(children); i++ {
if children[i] == lockNode {
prevLock = children[i-1]
break
}
}
if prevLock == "" {
return fmt.Errorf("obtainQueueLock: no previous queue node found: %v", zkPath)
}
// Set a watch on the previous node.
zkPrevLock := path.Join(queueNode, prevLock)
exists, _, watch, err := conn.ExistsW(ctx, zkPrevLock)
if err != nil {
return fmt.Errorf("obtainQueueLock: unable to watch queued node %v %v", zkPrevLock, err)
}
if !exists {
// The lock disappeared, try to read again.
continue
}
select {
case <-ctx.Done():
return ctx.Err()
case <-watch:
// Something happened to the previous lock.
// It doesn't matter what, read again.
}
}
}