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How do I build an executable of SwiftCGI #4

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Evertt opened this issue Dec 31, 2015 · 1 comment
Open

How do I build an executable of SwiftCGI #4

Evertt opened this issue Dec 31, 2015 · 1 comment

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@Evertt
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Evertt commented Dec 31, 2015

Forgive my ignorance, but I really don't know. The readme tells me to do so, but I'm not sure what that means. Do you mean this ?: "start a new xcode project, import all the swift files from this repository and let xcode build an executable" ?

@allevato
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Things are in flux a bit right now because I'm working on porting it over to Linux, so I've switched over to the Swift Package Manager instead of Xcode. It should still work on OS X, but there are some I/O bugs on Linux I haven't had a chance to solve yet.

For now, you could download the source, create a new Xcode project, and then simply add all the source files to it; then modify the demo's main.swift file to replace it with whatever logic you want in the Server handler block.

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