/
FrameIterator.cpp
91 lines (79 loc) · 2.27 KB
/
FrameIterator.cpp
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/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2017 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "FrameIterator.h"
SafeFrameIterator::SafeFrameIterator(IFrameIterator *it)
{
while (!it->Done())
{
FrameInfo info = FrameInfo(it);
frames.append(info);
it->Next();
}
it->Reset();
current = 0;
}
bool SafeFrameIterator::Done() const
{
return current >= frames.length();
}
bool SafeFrameIterator::Next()
{
current++;
return !this->Done();
}
void SafeFrameIterator::Reset()
{
current = 0;
}
int SafeFrameIterator::LineNumber() const
{
if (this->Done())
{
return -1;
}
return (int)frames[current].LineNumber;
}
const char *SafeFrameIterator::FunctionName() const
{
if (this->Done())
{
return NULL;
}
return frames[current].FunctionName.chars();
}
const char *SafeFrameIterator::FilePath() const
{
if (this->Done())
{
return NULL;
}
return frames[current].FilePath.chars();
}