/
game.csgo.txt
221 lines (214 loc) · 6.78 KB
/
game.csgo.txt
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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"csgo"
{
"Keys"
{
"GetWeaponPriceByteCheck" "E9"
"GetWeaponPriceByteCheck_Linux" "E8"
}
"Offsets"
{
//Offset of szClassName in CCSWeaponInfo
"WeaponName"
{
"windows" "6"
"linux" "6"
"mac" "6"
}
//Econ update doesnt check this now but for what we use it hopefully its fine.
"WeaponPrice"
{
"windows" "2528"
"linux" "2528"
"mac" "2528"
}
//Offset into CheckRestartRound
"CTTeamScoreOffset"
{
"windows" "104"
"linux" "115"
"mac" "150"
}
//Offset into CheckRestartRound
"TTeamScoreOffset"
{
"windows" "128"
"linux" "148"
"mac" "185"
}
"ClanTagOffset"
{
"windows" "12"
"linux" "29"
"mac" "22"
}
//Offset into HandleCommand_Buy_Internal
"CCSPlayerInventoryOffset"
{
"windows" "55"
"linux" "70"
"mac" "109"
}
"GetItemInLoadout"
{
"windows" "8"
"linux" "9"
"mac" "9"
}
"GetWeaponPriceFunc"
{
"windows" "98"
"linux" "139"
}
//This is GetWeaponPriceFunc offset -1 (only used by GDC)
"GetWeaponPriceFuncGDC"
{
"windows" "97"
"linux" "138"
}
}
"Signatures"
{
"RoundRespawn"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x8B\x01\xFF\x50\x2A\x83"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x89\x04\x24"
}
"SwitchTeam"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B\xF9\x85\xF6\x0F\x88\x2A\x2A\x2A\x2A\x3B\x35"
"linux" "\x55\x89\xE5\x83\xEC\x68\x89\x75\xF8\x8B\x75\x0C\x89\x5D\xF4\x8B\x5D\x08\x89\x7D\xFC\x89\x34\x24\xE8\x2A\x2A\x2A\x2A\x85\xC0"
}
"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x7C\x01\x00\x00\x53\x56\x57\x6A\x00"
"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x9C\x01\x00\x00\x8B\x5D\x08\xC7\x44\x24\x04\x00\x00\x00\x00"
}
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
"linux" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x81\xEC\x7C\x02\x00\x00\x8B\x5D\x0C\x8B\x75\x08\x85\xDB\x74\x2A\xC7\x44\x24\x2A\x2A\x2A\x2A\x00"
}
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x8B\xD9\xF3\x0F\x2A\x2A\x2A\x2A\x56\x57"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xDC\x00\x00\x00\x8B\x75\x08\x8B\x86\xE8\x0A\x00\x00"
}
"GetTranslatedWeaponAlias"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x33\xC0\x89\x4D\xF8\x56\x57\x89\x45\xFC\x33\xDB\x8B\xB3\x2A\x2A\x2A\x2A\x3B\xF1\x74\x2A\x8B\xF9\x90\x0F\xB6\x06\x0F\xB6\x17\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x75\x2A\x0F\xB6\x46\x01\x83\xC6\x02\x0F\xB6\x57\x01\x83\xC7\x02\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x0F\x84\x2A\x2A\x2A\x2A\x2B\xC2\x85\xC0\x74\x2A\xFF\x45\xFC\x83\xC3\x08\x8B\x4D\xF8\x81\xFB\xC0\x00\x00\x00\x0F\x82\x2A\x2A\x2A\x2A\x5F\x5E\x8B\xC1\x5B\x8B\xE5\x5D\xC3"
"linux" "\x55\x89\xE5\x56\x53\x31\xDB\x83\xEC\x10\x8B\x75\x08\xEB\x2A\x90\x83\xC3\x01\x83\xFB\x18"
}
"GetWeaponInfo"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x2A\x72\x2A\x33\xC0"
"linux" "\x55\x89\xE5\x56\x53\x31\xDB\x83\xEC\x10\x8B\x55\x08\x85\xD2"
}
//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
"CheckWinLimit"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9"
"linux" "\x55\x89\xE5\x56\x53\x83\xEC\x70\xA1\x2A\x2A\x2A\x2A\x8B\x35\x2A\x2A\x2A\x2A\x8B"
}
"AliasToWeaponID"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x57\x8B\xF9\x33\xC0"
"linux" "\x55\x31\xC0\x89\xE5\x56\x53\x83\xEC\x10\x8B\x75\x08\x85\xF6\x74\x2A\x31\xDB\xEB\x2A\x8D"
}
"WeaponIDToAlias"
{
"library" "server"
"windows" "\x33\xC0\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x3E\x72\x2A\x33\xC0\xC3\x6A\x5F"
"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x55\x08\x39\x15\x2A\x2A\x2A\x2A\x74"
}
"SetClanTag"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x55\x08\x85\xD2\x74\x28\x8D\x81\x2A\x2A\x2A\x2A\x56\x8D\x70\x0F\x3B\xC6\x73\x16\x2B\xD0\x8D"
"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x45\x0C\x85\xC0\x74\x2A\x89\x44\x24\x04\x8B\x45\x08\xC7\x44\x24\x08\x10\x00\x00\x00"
}
// Since it's not possible to make a unique signature for CCSWeaponInfo::GetWeaponInfo, this is instead a signature to a
// function that calls it. The offset from the signature to the CCSWeaponInfo func offset is the GetWeaponPriceFunc offset.
"GetWeaponPrice"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xD1\x8B\x4D\x08\x83\xF9\x2A\x75\x2A\x83\xBA\x2A\x2A\x2A\x2A\x64\xB8\xE8\x2A\x2A\x2A\x7C"
"linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x55\x0C\x8B\x4D\x08"
}
"SetModelFromClass"
{
"library" "server"
"windows" "\x55\x8B\xEC\x51\x56\x57\x8B\xF9\x8B\x87\x00\x03\x00\x00"
"linux" "\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x89\x1C\x24\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
}
}
}
"csgo"
{
"Keys"
{
"AssistsBase" "m_iFrags"
}
"Offsets"
{
"Assists"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
}
}
"csgo"
{
"Keys"
{
"CScoreBase" "m_bIsHoldingLookAtWeapon"
}
"Offsets"
{
"CScore"
{
"windows" "75"
"linux" "75"
"mac" "75"
}
}
}
"csgo"
{
"Keys"
{
"MVPsBase" "m_bIsHoldingLookAtWeapon"
}
"Offsets"
{
"MVPs"
{
"windows" "15"
"linux" "15"
"mac" "15"
}
}
}
}