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Do you have any reason to believe the performance issue is on the SM side? If the performance is so much better when using SM's filesystem implementation instead of the engine's, it seems pretty clear this is a Valve issue.
No. I'm not familiar with implementation. The documentation is not clear about that.
bool use_valve_fs
If true, the Valve file system will be used instead. This can be used to find files existing in valve search paths, rather than solely files existing directly in the gamedir.
If that means, read function is fully switched to use Valve API, it makes sense the performance issue is solely related to Valve code.
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Environment
Description
By executing the following code the script execution timeout happens:
Problematic Code (or Steps to Reproduce)
Logs
If you turn OFF the use_valve_fs:
File read almost instantly:
Problem is specific to CS:GO only.
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