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Releases: allista/AT_Utils

v1.8.3

30 Nov 21:24
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  • Changed default Min/Max Size/Aspect of APR to [0.1, 1000]
  • ToggleAction of MultiAnimators syncs with its action group if it's set
  • In MultiGeometryAnimator made drag cube names configurable
    to be able to use predefined cubes.
  • Added OnHoverTrigger UI component
  • Add the trash icon to at_utils_ui asset bundle
  • Added Indicator UI component
  • Added ClickableLabel UI component
  • Made UIWindowBase.SyncState virtual
  • Added UIWindowBase.onGamePause/Unpause virtual methods that are called
    when corresponding GameEvents are fired
  • Considering a vessel to be OnPlanet only when its orbit radius is less
    than MinPeR
  • Allow for cancellation of a ComputationBalancer.Task

v1.8.2

14 Nov 14:45
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  • Extracted SpatialSensor from SpawnSpaceManager.SpawnSpaceSensor.
    Added several factories to add the sensor to GO starting from
    different components like MeshFilter or Collider.
  • Added on_vessel_positioned callback to VesselSpawner.SpawnProtoVessel
  • Ignoring GForces while vessel goes off rails in VesselSpawner
  • VesselSpawner calls on_vessel_off_rails before switching to it
  • SpawnSpaceManager supports SpawnOffset AND AutoPositionVessel at the same
    time.
  • Braking change: removed GetSpawnOffset methods. Instead, GetSpawnTransform
    returns out spawn_offset parameter.
  • Added additional_rotation argument to GetSpawnTransform methods
  • Removed AutoPositionVessel option from SpawnSpaceManager
    • Instead, added GetSpawnRotation and GetOptimalRotation methods that
      allow calculation of the rotation that was used when AutoPositionVessel was used.
    • Renamed additional_rotation argument of GetSpawnTransform to just
      rotation.
  • Fixed NRE in ToggleColorizer
  • Optimized initial positioning of the panel; still doesn't work though)
  • Fixed NRE during spawning of a vessel that is quickly destroyed
  • Corrected some typos
  • Fixed the crash on right click on toolbar buttons
  • Fixed NRE when calling SaveState on an Instance that's no longer there
  • Hiding subwindows if a parent window is not shown
  • Checking for null return value when adding component to a GO
  • Better logging from AppToolbar
  • Checking for null value when running Show coro of UIWindowBase on a MB
  • Initialize UIWindow Controller position without waiting for it to resize
    itself, because sometimes it doesn't do this and the waiting is infinite.
  • Saving state of a UIWindow when it is closed.
  • Added NIGHTBUILD build configuration
  • Separated extension classes to their own files under Extensions directory
  • Added Part.TryUseResource extension method
  • Added Utils.GetLayer/GetLayers method to resolve layer masks from layer
    names and cache the results.
  • Changed target framework to .NET-4.5
  • Added required Unity-2019 Module dlls
  • Using new EventType constants
  • Using MonoUtilities.RefreshPartContextWindow per SQUAD request
  • Fixed ArgumentException and NREs caused by not-found material
  • Fixed Additive material path
  • Storing background textures for styles in Styles class.
    • Background textures in Unity 2019 should be persisted outside of the
      GUISyleState.background
  • Moving GUIContent instances to static members for performance.
  • Added Toggle.SetIsOnAndColorWithoutNotify extension.

v1.8.1

17 Jun 12:05
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  • Made UIBundle reusable for different bundles. Extracted UIWindowBase code from Styles
    • Derived ColorListWindow from UIWindowBase, both being extracted from Styles; UIWindowBase will be the base for the new UI framework on uGUI.
    • Added UI folder for the new framework
  • Fixed ScreenBoundRect, extracted static ClampToScreen method from OnDrag
  • Changed mku to μu in formatUnits
  • Fixed references to UnityEngine+.UI; should not make lockal copies of them
  • Added PanelledUI and FloatValueUI base classes and FloatController UI prefab
  • Added TooltipView+TooltipTrigger framework
  • Added AT_Utils.UI.FormatUtils.cs with the code from MiscUtils for formatting
  • Added CommonEvents.cs with UnityEvents subclasses for common use
  • Added Extensions class and backported Toggle.SetIsOnWithoutNotify
  • Added PluginState static class that handles persistent configs
    • The code was extracted from GUIWindowBase. Now everything that needs to persist its configs have to use PluginState.
    • For that there are two attributes: ConfigOption for fields and PersistState for classes. The former marks fields that should be saved and restored, the later is used to recursively save/load state of a tree of objects.
    • Added ICachedState interface to PluginState framework to allow classes to sync their runtime state before saving it to config.xml
  • Made ToggleColorizer.UpdateColor public
    • To change toggle color when isOn is set without calling the callback
  • Added TooltipView via TooltipWindow to TooltipManager addon
  • Added Label prefab that is a Panel->Text composite
  • Fixed DragableRect in case of parents changing midflight
  • Fixed DragableRect position calculation; using IBeginDragHandler to catch the start
  • Added PanelledUI.IsActive property
  • Added EmptyPanel prefab
  • Added Panel prefab
  • Added ColorSetting.Alpha method to return the Color with changed alpha value
  • SpawnSpaceManager adds separate GO for AutoPosition transform

v1.8.0

28 May 09:38
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  • APR: Updating AttachNodes with the model OnLoad
  • Added DebugUtils.SetupHullMeshes Vessel extension method.
  • Fixed ConvexHull3D calculation that added zero vector to the hull in some cases
  • SimpleDialog and subclasses accept one-time callbacks
  • Added WorldSpaceTrace script to add temporary markers to WorldSpace
  • Added BoundTriangles to easily create meshes from BoundCorners output.
  • Added Utils.standard_material and comments on how to set up the Standard Unity shader
  • Reimplemented SimpleDialog and its subclasses to use callbacks and OnGUI
  • SimpleScrollView is hidden by default.
  • SimpleScrollView is drawn in its own OnGUI method.
  • Added ButtonSwitch(GUIContent) methods

v1.7.0

14 May 16:55
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  • Added Styles.onSkinInit callback
  • Added Styles.ToggleStylesUI MonoBehaviour extension method
  • Added Styles.MakeButton(Color) method to unify button creation.
  • Added AppToolbar addon to generalize handling of AppLaucher/Toolbar buttons
  • Moved ToolbarWrapper to GUI
  • Added ConfigNodeObject.SavePartial to programmatically manage .user override files
  • GC49 added dmFlexoTube parts to BadParts list
  • Removed ResourceHack config
  • Added AT_Utils.UI - new UI framework based on uGUI
  • Using AT_Utils.UI.Colors framework to change UI colors at runtime
  • Moved static CurrentCamera prop from Markers to GraphicsUtils
  • Added VectorsityLineRenderer and UnityLineRenderer to simplify 3D-spline usage
  • Removed Draw methods using dynamic Meshes

v1.6.3

28 Apr 10:09
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  • Added ShipConstruct.SelectPart(flagURL)
  • Added PartMaker to make a part from the name and a ShipConstruct from the part
    • Added PartSelector: like SubassemblySelector, but selects AvailableParts
  • Added Utils.PartIsPurchased(AvailablePart)
  • Try and catch everything while creating a part in PartMaker.
    • Also, consider the possibility of unequal module nodes and modules counts.
    • And of modules that add other modules (like CC does).
  • Safer ForEach extension; fixed NRE in StartState.
  • PartSelector uses pagination, async loading and title filter.
  • Fixed Out of memory exception in ComputationBalancer on scene change
  • ResourcePump.request is double, which fixes some issues with KSP-1.6

v1.6.2

16 Oct 07:09
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  • Added StringID extensions for classes in ksp object's hierarchy.
    • To better track what happens where during debugging.
  • Fixed SelectMax; .Log extensions use GetID() for prefixes.
  • Added NamedDockingPort module
  • Vector3d and Orbit are serialized in CNO. Added bin->base64 de/serialization.
  • Added SimpleScrollView GUI component
  • Added default constructor to ResourceInfo
  • Fixed NRE in UnlockControls and OnDestroy.
    • Apparently, reference type fields should be initialized in Awake, not in class definition.
  • Fixed check for bad parts in Metric; added MKS drills' names to the list.
  • Fixed UpdateAttachedPartPos extensions.
    • Now they distinguish between flight and editor and do not mess with the orbits.
  • Fixed staging of spawned ship constructs.

v1.6.1

13 Sep 07:51
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  • Added DebugUtils.formatPartJointsTree
  • Fixed Local2Local; fixed UpdateAttachedPartPos*
  • Fixed messed up part rotation when animating part resizing
  • Added Transform.(Inverse)TransformPointUnscaled extensions
  • Fixed VesselSpawner.SpawnShipConstruct positioning.
  • Consider disabled renderers when searching for AffectedObjects in STS

v1.6.0.1

31 Aug 18:56
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Recompiled against KSP-1.4.5

v1.6.0

15 Jun 08:09
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  • Added ShipConstructLoader component that loads both complete .crafts and subsassemblies.
  • GUIWindowBase.HUD_enabled takes into account level_loaded flag.
  • Added SlowUpdate coroutine helper.
  • Both IShipConstruction.Bounds and Metric support world-space calculation.
  • Added variants of ButtonSwitch that change the label on switch as well as style.
  • Merged HangarSpaceManager into SpawnSpaceManager, which now uses .Init instead of .Load to get spawn transform/mesh.
    • Added more variants of GetSpawnTransform/Offset.
    • Added an option to setup a sensor collider to SpawnSpace.
  • Added VesselSpawner class that generalizes Hangar's algorithm to launch vessels in flight from both ProtoVessels and ShipConstructs, and also to launch ShipConstructs to ground, as GC does.
  • Added ATGroundAnchor module that combines GC's and Hangar's anchors.
  • Added ATMagneticDamper module that slows down parts inside a trigger collider defined on the specified mesh.
  • Removed ModuleAsteroidFix
  • Added check_module static method to SimplePartFilter.
  • Fixed Metric and Bounds for RadialDrill via explicit workaround.
  • Adde MeshesToSkip and BadParts lists to AT_UtilsGlobals.
  • Optimized IShipConstruct.Bounds.
  • Added Part.AllModelMeshes extension; used in Metric.
  • Added MeshFilter.AddCollider extension; used in SpawnSpaceManager and ATMagneticDamper.
  • Added MetricDebug module to visualize both Metric and .Bounds