/
Koopa.cpp
120 lines (108 loc) · 2.96 KB
/
Koopa.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
#include "Koopa.h"
#include "GFX.h"
#include "GVC.h"
#include <cmath>
Koopa::Koopa()
{
Enemy::spriteNumber = 3;
resetSpeed();
type = 0;
}
Koopa::~Koopa()
{
//dtor
}
void Koopa::collidePlayer(Player& player)
{
if(!able || player.getDead()) return;
//se colide com o player
if(position.getY() <= player.getPosition().getY() + player.getHeight()&&
position.getX() <= player.getPosition().getX() + player.getWidth() &&
position.getX() + width >= player.getPosition().getX()&&
position.getY() + height >= player.getPosition().getY())
{
//se o player colide na parte de cima do inimigo
if(((player.getPosition().getX() + player.getWidth()) - position.getX()) >
((player.getPosition().getY() + player.getHeight()) - position.getY()))
{
dead = true;
al_stop_sample_instance(GFX::kickInstance);
al_play_sample_instance(GFX::kickInstance);
player.setFall(false);
player.jump();
player.setHoldJump(true);
player.setJumpTimer();
}
else{
if(player.getFlyingCounter() == 0)
{
player.looseLife();
}
else
{
player.setLife(2);
player.looseFeather();
}
able = false;
if(GVC::gameSpeed < -3 )
{
GVC::gameSpeed += 2;
}
}
}
}
void Koopa::resetSpeed()
{
setSpeed(-0.02,0);
}
void Koopa::draw()
{
if(dead)
{
al_draw_bitmap(GFX::koopared0,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::koopared0);
height = al_get_bitmap_height(GFX::koopared0);
}
else
{
if(spriteRun==0)
{
al_draw_bitmap(GFX::koopared1,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::koopared1);
height = al_get_bitmap_height(GFX::koopared1);
}
if(spriteRun==1)
{
al_draw_bitmap(GFX::koopared2,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::koopared2);
height = al_get_bitmap_height(GFX::koopared2);
}
if(spriteRun==2)
{
al_draw_bitmap(GFX::koopared1,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::koopared1);
height = al_get_bitmap_height(GFX::koopared1);
}
}
}
void Koopa::update(Player& player, Plataforma& plataforma1, Plataforma& plataforma2, Plataforma& plataforma3)
{
if(!locked)
{
//speed with gravity update
ObjectInGame::update();
if(!dead)
{
fall = true;
}
collidePlayer(player);
collidePlatform(plataforma1);
collidePlatform(plataforma2);
collidePlatform(plataforma3);
calcSpriteSpeed();
if(dead)
{
speed.setX(0);
}
}
}