Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Previously working Motions still not working well on new #158

Closed
hboxgames opened this issue Nov 28, 2021 · 7 comments
Closed

Previously working Motions still not working well on new #158

hboxgames opened this issue Nov 28, 2021 · 7 comments
Labels

Comments

@hboxgames
Copy link

Hi !

Thanks for the great updates as always. Can't wait to see some fixes done this month if any ...

So, meanwhile I was trying to test out these motions since you were kinda saying it was fixed, if it isn't a misunderstanding.
The black mamba one is something I mentionned before :
-It was perfectly working in old versions, IF WE UNCHECK the center offset.
-Now, it's broken when it's unchecked, and kinda little bit better when we Check the center offset + put it to minimum(-20)
-So, I don't know what happened in terms of programming, but my suggestion would be to get rid of the limit for offset ? like until -50 or something ..

Second motion is something I never sent you, different creator, recently got it. But it just look bad I guess, the video shows that it could look better : https://www.youtube.com/watch?v=nGiu-dEyads

Here are the files, Thanks in advance and keep on the great work !!
https://we.tl/t-V8uXMnqcvX

(please don't change too much the pipeline of the materials and stuff it's working great now and I'm re-setting all my models T.T)

@alloystorm
Copy link
Owner

Thank you for the files. Will look into them.

@alloystorm
Copy link
Owner

alloystorm commented Dec 1, 2021

Issue with "center offset" is fixed in 1.1.3

With "Baddest" I'm thinking it's probably the stage and lighting setup that obscure many details of the motion which made it feel better than it is...

@hboxgames
Copy link
Author

Ah I understand ! I felt like it's smoother on feet contact but it's still user made anyway !
Thanks , can't wait for the update !

@hboxgames
Copy link
Author

Hi !
Tried out 113 version just now.. pretty shocked with all the models reset again ..
By the way, the centeroffset wasn't solved with the motions series I sent you (the other one, not baddest)
If you play them with oold versions, you will notice their foot placement are perfect. Or is it because I didn't find how to solve it in the new version ?

@alloystorm
Copy link
Owner

For the model I test it with, the best value for center offset is 0.36. Depends on the model, you might need a lightly different value.

If you move the timeline to 00:47, the actor will appear above ground, you can then adjust the center offset value until the actor's feet touch ground. That should be the best value for the model.

@alloystorm
Copy link
Owner

Let me know if you still couldn't get it to work.

@hboxgames
Copy link
Author

Oh ok it works !
So we control it basically only in the motion setting. And that method with height is great to find out the good setting thanks !

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants