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Framerate low of canyon/looking around #106

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ThijsRoumen opened this issue Mar 26, 2015 · 1 comment
Open

Framerate low of canyon/looking around #106

ThijsRoumen opened this issue Mar 26, 2015 · 1 comment
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@ThijsRoumen
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email contact arranged by Patrick wrt this issue:

(looping in Thijs who is managing the project right now)

Thanks for the fast response.
The canyon is the one you guys created, I suppose, but it appears slow right now.

Curious to hear what you can find out & happy to talk more,

Patrick Baudisch

On Mar 26, 2015, at 5:02 PM, Tobias Rohr TRohr@gmx.net
wrote:

Hallo Patrick,

da Unity nicht ganz mein Fachgebiet ist, habe ich deine Frage mal weitergesendet. Ich melde mich bei dir asap, sobald ich dir Antworten liefern kann. In der Zwischenzeit könntest du mir vieleicht ein paar zusätzliche Information geben (benutzt ihr Bump-maps, Specular-maps usw.?; wie viele Polygone hat die Schlucht? Skalierung; Lichtquellen,etc.)?

Ich würde mich freuen wenn wir bei Gelegenheit noch einmal Zeit für ein nettes Gespräch finden würden.

Beste Grüße

Tobias

@ThijsRoumen
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it turns out the problem is in the portals rather than in the canyon. Hannes is going to take care of removing the unused portals which should to a large extent solve this problem

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