/
MenuChanger.cs
36 lines (32 loc) · 1.01 KB
/
MenuChanger.cs
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using MegaStorage.Models;
using MegaStorage.UI;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
namespace MegaStorage
{
public class MenuChanger
{
private readonly IModHelper _modHelper;
private readonly IMonitor _monitor;
public MenuChanger(IModHelper modHelper, IMonitor monitor)
{
_modHelper = modHelper;
_monitor = monitor;
}
public void Start()
{
_modHelper.Events.Display.MenuChanged += OnMenuChanged;
}
private void OnMenuChanged(object sender, MenuChangedEventArgs e)
{
_monitor.VerboseLog("New menu: " + e.NewMenu?.GetType());
if (e.NewMenu is LargeItemGrabMenu)
return;
if (!(e.NewMenu is ItemGrabMenu itemGrabMenu) || !(itemGrabMenu.context is CustomChest customChest))
return;
Game1.activeClickableMenu = customChest.GetItemGrabMenu();
}
}
}