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JFOpenGLPositionable.h
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JFOpenGLPositionable.h
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//
// JFOpenGLPositionable.h
// JFCommon
//
// Created by Jason Fuerstenberg on 2006/07/12.
// Copyright (c) 2006 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
// jay@jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Foundation/Foundation.h>
@class JFOpenGLVertex;
@class JFOpenGLMatrix;
/*
* The protocol to which all positionable OpenGL models must adhere.
*/
@protocol JFOpenGLPositionable <NSObject>
- (JFOpenGLVertex *) referencePoint;
- (void) setReferencePoint: (JFOpenGLVertex *) referencePoint;
- (JFOpenGLVertex *) transformReferencePoint;
- (void) setTransformReferencePoint: (JFOpenGLVertex *) transformReferencePoint;
- (JFOpenGLMatrix *) transformMatrix;
- (void) setTransformMatrix: (JFOpenGLMatrix *) transformMatrix;
- (BOOL) shouldUpdateTransformMatrix;
- (void) setShouldUpdateTransformMatrix: (BOOL) shouldUpdateTransformMatrix;
//- (void) didUpdateTransformMatrix;
@end