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[BUG] 2D Starter Crashes on Window Resize #2420
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Will see if I can reproduce later today. |
Sorry about the delay! |
Okay so i went with option C of disconnecting the broken keyboard and track pad from another laptop and used an external keyboard and track pad to install Linux. I'm using Linux mint 20 with i3 and i have not been able to produce a crash yet. I'm gonna do some digging. |
@Blisto91, I'll try running in a VM and see if it occurs there. Also I didn't specify in the initial bug report but it looks like this only happens with i3 float windows. This could be relevant because i3 floats seem to cause (what I wager are) redraw events very rapidly. This might be key to triggering a race condition. Edit: As a side note I'm not sure what the empty backend is, but it doesn't seem to work with the 2d example? (It seems reasonable that if the display doesn't work, but if that's the case, I'm not sure the purpose of it. I didn't really see an obvious discussion of the backends in the main documentation.) |
It's a dummy backend so you can still test code for compiler errors and such without being on a environment that supports all the graphics stuff it normally would.
But since you asked I guess this info could be mentioned in a place that's more central to amethyst. Couldn't really answer before finding docs.rs for the backend myself 😁 I tried with the window in floating mode without luck. Edit: |
This issue has been automatically marked as stale because it has not had recent activity. Maybe it's time to revisit this? |
I am getting the exact same behaviour, except the stack trace is for something about PointerState:
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Seems like the GitHub issue for that is #2569, sorry for the trouble |
Description
When the game window is resized by dragging the window corner, the game crashes.
Screenshots and Logs
Run output from terminal:
Your Environment
OS: Linux
Window Manager: i3 (X11)
Version of Amethyst: 0.15.0
Version of 2D Starter: 60a10279ecfd4944f48e2d79fa2ed068cd70dfe4
https://github.com/amethyst/amethyst-starter-2d.git
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