You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now we use the user-provided names for Resources/Components to identify them when deserializing update data sent from the editor. While this is an okay solution in the short term, we'll need a more stable way of identifying types in order to support prefab editing in the future. To do this, we can use serde-dyn, which provides the trait TypeUuid.
TODO: Note that we'll have to define our own TypeUuid trait because of the orphan rule.
TODO: Note that we should put this behind a feature until we're ready to make it mandatory.
The text was updated successfully, but these errors were encountered:
Right now we use the user-provided names for Resources/Components to identify them when deserializing update data sent from the editor. While this is an okay solution in the short term, we'll need a more stable way of identifying types in order to support prefab editing in the future. To do this, we can use serde-dyn, which provides the trait
TypeUuid
.The text was updated successfully, but these errors were encountered: