Skip to content
This repository has been archived by the owner on Jun 7, 2022. It is now read-only.

Change ServerMessagePayload::StartGame payload to contain MultiplayerRoomPlayer #44

Closed
mvlabat opened this issue May 24, 2020 · 0 comments · Fixed by #56
Closed

Change ServerMessagePayload::StartGame payload to contain MultiplayerRoomPlayer #44

mvlabat opened this issue May 24, 2020 · 0 comments · Fixed by #56
Labels
bug Something isn't working
Milestone

Comments

@mvlabat
Copy link
Member

mvlabat commented May 24, 2020

This should fix the bug when the game is started without some of recently connected players spawned

@mvlabat mvlabat added this to the 0.3 release milestone May 24, 2020
@mvlabat mvlabat added this to To do in Grumpy Visitors via automation May 24, 2020
@mvlabat mvlabat added the bug Something isn't working label May 24, 2020
Grumpy Visitors automation moved this from To do to Done Jul 23, 2020
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
bug Something isn't working
Projects
Development

Successfully merging a pull request may close this issue.

1 participant