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Hello,
I have seen since chapter 3.14 to at least the chapter 4.3 that all objects and monsters are duplicated upon spawn.
Trying to narrow down the problem, i found it coming from the function "apply_previous_iteration" in "src\map_builders\prefab_builder\mod.rs" : the part if filter(x, y, e) { build_data.spawn_list.push( (idx, e.1.to_string()) ) } totally duplicate the spawn list.
When using !filter, it seems back to normal, exept if there is a sectionnal fort where items are in two copies, but i don't have a good enough grasp on the filter function to know what to do or if what i have done is the right solution.
The text was updated successfully, but these errors were encountered:
Whoops! Thanks for reporting that. I haven't seen it on my local build, but so I probably fixed it by mistake somewhere further down the line. I'll take a look.
Hello,
I have seen since chapter 3.14 to at least the chapter 4.3 that all objects and monsters are duplicated upon spawn.
Trying to narrow down the problem, i found it coming from the function "apply_previous_iteration" in "src\map_builders\prefab_builder\mod.rs" : the part
if filter(x, y, e) { build_data.spawn_list.push( (idx, e.1.to_string()) ) }
totally duplicate the spawn list.When using
!filter
, it seems back to normal, exept if there is a sectionnal fort where items are in two copies, but i don't have a good enough grasp on the filter function to know what to do or if what i have done is the right solution.The text was updated successfully, but these errors were encountered: