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/// without this, it beeps on every keystroke, recognized or not.
override func keyDown(with event: NSEvent) {
if let character = event.characters {
switch character {
case "c","o","p","q","r","t","w":
break
default:
super.keyDown(with: event)
}
}
}
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Consider adding to ClockScene.swift:
The text was updated successfully, but these errors were encountered: