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Dynablaster: Multiplayer not working as intended #171
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Interesting. I looked at the WHDLoad bug reports on Dynablaster, and nothing like that has been reported. Maybe report it upstream? We just use the standard WHDLoad setup, nothing custom for AmigaVision. People have been good at fixing WHDLoad bugs lately, worth filing an issue: |
Reported here: http://mantis.whdload.de/view.php?id=6502 I assume that by “non-AmigaVision version” you mean the ADF version? If not let me know. We just use the standard WHDLoad setup, nothing custom for this game. |
I did a bit of digging tonight and I found what the cause of the issue is. It is caused by WHDLoad's default options for the game. When you first select the game the WHDLoad options presented will be presented, but as we can see on this screenshot this is set to 10 seconds by default: This means that if you just start the game without manually setting this every time to 3 minutes then the characters will just self-destruct. It is a bit silly that this is the default setting, so this is something which would need to be fixed by the author of the WHDLoad patch as a QoL improvement. And for completeness sake, here is a screenshot of the ADF version, demonstrating that the timer should be set to 3 minutes by default: |
Fantastic, thank you! Will update the WHDLoad bug report, and we may also be able to supply a different default setting in AmigaVision if it is exposed as an argument. |
Steps to Reproduce
Result
Both players will spontaneously self-destruct before a minute has passed. This does not occur with the non-AmigaVision version of the title.
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