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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required (VERSION 2.8)
project (KBD-Audio)
set(CMAKE_EXPORT_COMPILE_COMMANDS "on")
# options
option(BUILD_EXPERIMENTAL "Build experimental tools" OFF)
option(USE_FINDSDL2 "Use the FindSDL2.cmake script" OFF)
option(KBD_AUDIO_SANITIZE_THREAD "kbd-audio: enable thread sanitizer" OFF)
option(KBD_AUDIO_SANITIZE_ADDRESS "kbd-audio: enable address sanitizer" OFF)
option(KBD_AUDIO_SANITIZE_UNDEFINED "kbd-audio: enable undefined sanitizer" OFF)
# sanitizers
if (KBD_AUDIO_SANITIZE_THREAD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=thread")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=thread")
endif()
if (KBD_AUDIO_SANITIZE_ADDRESS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
endif()
if (KBD_AUDIO_SANITIZE_UNDEFINED)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined")
endif()
# sdl2
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
if (USE_FINDSDL2)
set(CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH};${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2")
endif()
# build types
include(cmake/GitVars.cmake)
include(cmake/BuildTypes.cmake)
configure_file(${CMAKE_SOURCE_DIR}/build-vars.h.in ${CMAKE_SOURCE_DIR}/build-vars.h @ONLY)
# warnings
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic")
endif()
set (CMAKE_CXX_STANDARD 14)
set (CMAKE_CXX_STANDARD_REQUIRED ON)
if (EMSCRIPTEN)
set (CMAKE_CXX_FLAGS " \
-s WASM=1 \
-s USE_SDL=2 \
-s USE_PTHREADS=1 \
-s PTHREAD_POOL_SIZE=8 \
")
else()
find_package(OpenGL REQUIRED)
find_package(SDL2)
find_package(FFTW)
endif()
find_package(Threads REQUIRED)
if (NOT USE_FINDSDL2 AND NOT SDL2_FOUND AND NOT EMSCRIPTEN)
message(WARNING "Unable to find SDL2 library. It is either not installed or CMake cannot find it."
" In the latter case, setting the USE_FINDSDL2 variable might help:\n"
" $ cmake -D USE_FINDSDL2 .."
)
message(FATAL_ERROR "Aborting")
endif()
if (NOT FFTW_FOUND)
message(WARNING "FFTW library not available. Some targets will not be built")
endif()
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
if (APPLE)
find_library(COREGRAPHICS_LIBRARY CoreGraphics )
find_library(COREFOUNDATION_LIBRARY CoreFoundation )
else (APPLE)
unset(COREGRAPHICS_LIBRARY)
unset(COREFOUNDATION_LIBRARY)
endif (APPLE)
include_directories(imgui)
include_directories(imgui/examples)
include_directories(imgui/examples/libs/gl3w)
include_directories(${SDL2_INCLUDE_DIRS})
include_directories(${OPENGL_INCLUDE_DIR})
add_library(Core STATIC
common.cpp
audio_logger.cpp
)
target_include_directories(Core PRIVATE
)
target_link_libraries(Core PRIVATE
${CMAKE_THREAD_LIBS_INIT}
${SDL2_LIBRARIES}
${COREFOUNDATION_LIBRARY}
)
if (EMSCRIPTEN)
add_library(Gui STATIC
common-gui.cpp
imgui/imgui.cpp
imgui/imgui_draw.cpp
imgui/imgui_demo.cpp
imgui/imgui_widgets.cpp
imgui/examples/imgui_impl_sdl.cpp
imgui/examples/imgui_impl_opengl3.cpp
)
target_compile_definitions(Gui PUBLIC
IMGUI_USER_CONFIG="../imconfig-vtx32.h"
)
else()
add_library(Gui STATIC
common-gui.cpp
imgui/imgui.cpp
imgui/imgui_draw.cpp
imgui/imgui_demo.cpp
imgui/imgui_widgets.cpp
imgui/examples/libs/gl3w/GL/gl3w.c
imgui/examples/imgui_impl_sdl.cpp
imgui/examples/imgui_impl_opengl3.cpp
)
# force GL3W loader
target_compile_definitions(Gui PUBLIC
IMGUI_IMPL_OPENGL_LOADER_GL3W=1
IMGUI_USER_CONFIG="../imconfig-vtx32.h"
)
target_link_libraries(Gui PRIVATE
${CMAKE_DL_LIBS}
${SDL2_LIBRARIES}
${OPENGL_LIBRARIES}
${COREFOUNDATION_LIBRARY}
)
endif()
add_executable(keytap2-gui keytap2-gui.cpp subbreak2.cpp)
target_link_libraries(keytap2-gui PRIVATE Core Gui)
add_executable(keytap-gui keytap-gui.cpp)
target_link_libraries(keytap-gui PRIVATE Core Gui)
add_executable(view-full-gui view-full-gui.cpp)
target_link_libraries(view-full-gui PRIVATE Core Gui)
if (EMSCRIPTEN)
# view-full-gui
set(TARGET view-full-gui)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${TARGET})
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS " \
-s TOTAL_MEMORY=536870912 \
-s LZ4=1 \
--preload-file ../chal/record \ \
")
## keytap-gui
set(TARGET keytap-gui)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${TARGET})
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS " \
-s TOTAL_MEMORY=536870912 \
-s FORCE_FILESYSTEM=1 \
")
# keytap2-gui
set(TARGET keytap2-gui)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${TARGET})
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS " \
-s TOTAL_MEMORY=536870912 \
-s FORCE_FILESYSTEM=1 \
-s LZ4=1 \
--preload-file ../data/ \
")
configure_file(${CMAKE_SOURCE_DIR}/index-${TARGET}-tmpl.html ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/index.html @ONLY)
configure_file(${CMAKE_SOURCE_DIR}/style.css ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/style.css @ONLY)
endif()
if (NOT EMSCRIPTEN)
add_executable(keytap keytap.cpp)
target_link_libraries(keytap PRIVATE Core)
add_executable(keytap2 keytap2.cpp)
target_link_libraries(keytap2 PRIVATE Core)
add_executable(play play.cpp)
target_link_libraries(play PRIVATE Core)
add_executable(play-full play-full.cpp)
target_link_libraries(play-full PRIVATE Core)
add_executable(record record.cpp)
target_link_libraries(record PRIVATE Core)
add_executable(record-full record-full.cpp)
target_link_libraries(record-full PRIVATE Core)
add_executable(view-gui view-gui.cpp)
target_link_libraries(view-gui PRIVATE Core Gui)
#
## Experimental stuff
if (BUILD_EXPERIMENTAL)
if (FFTW_FOUND)
add_executable(key_average_gui key_average_gui.cpp)
target_include_directories(key_average_gui PRIVATE ${FFTW_INCLUDE_DIRS})
target_link_libraries(key_average_gui PRIVATE Core Gui ${FFTW_LIBRARIES})
else()
message(WARNING "Skipping 'key_average_gui' target because FFTW is not available")
endif()
add_executable(guess_qp guess_qp.cpp)
target_link_libraries(guess_qp PRIVATE Core)
add_executable(guess_qp2 guess_qp2.cpp)
target_link_libraries(guess_qp2 PRIVATE Core)
add_executable(key_detector key_detector.cpp)
target_link_libraries(key_detector PRIVATE Core)
add_executable(scale scale.cpp)
target_link_libraries(scale PRIVATE Core)
add_executable(subbreak subbreak.cpp)
target_link_libraries(subbreak PRIVATE Core)
add_executable(non-exact-subbreak non-exact-subbreak.cpp subbreak2.cpp)
target_link_libraries(non-exact-subbreak PRIVATE Core)
add_executable(non-exact-subbreak2 non-exact-subbreak2.cpp subbreak2.cpp)
target_link_libraries(non-exact-subbreak2 PRIVATE Core)
add_executable(generate-clusters generate-clusters.cpp subbreak2.cpp)
target_link_libraries(generate-clusters PRIVATE Core)
endif()
endif()