/
script.js
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/
script.js
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var scene;
var camera;
var renderer;
function init(){
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x909BE6, 0.005 );
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x909BE6);
renderer.setSize(window.innerWidth, window.innerHeight);
var ASPECT = window.innerWidth / window.innerHeight;
camera = new THREE.PerspectiveCamera(60, ASPECT, 0.10, 100000);
camera.position.y = 4;
camera.position.x = -2;
camera.position.z = 65;
var Cubes = [];
var cubeN;
var ggeometry = new THREE.BoxGeometry(15,1,100000);
var gmaterial = new THREE.MeshBasicMaterial();
gmaterial.color = new THREE.Color('#999');
var ground = new THREE.Mesh(ggeometry, gmaterial);
scene.add(ground);
ground.position.y = -1.8;
for(var r = 1; r <1000; r++){
var roadstrip = new THREE.Mesh(new THREE.BoxGeometry(0.5,0.01,10), new THREE.MeshNormalMaterial());
roadstrip.position.z = -30 * r;
scene.add(roadstrip);
}
var landgeometry = new THREE.BoxGeometry(100,-3,100000);
var landmaterial = new THREE.MeshBasicMaterial();
landmaterial.color = new THREE.Color('#1DD6AB');
var land = new THREE.Mesh(landgeometry, landmaterial);
scene.add(land);
var pgeometry = new THREE.BoxGeometry(5,2,10);
var pmaterial = new THREE.MeshBasicMaterial();
pmaterial.color = new THREE.Color('green');
var player = new THREE.Mesh(pgeometry, pmaterial);
player.name='Player';
player.position.z = 50;
player.position.x = 4;
scene.add(player);
function randomNumber(min,max){
var randN = Math.random() * 10;
randN = Math.floor(randN)
if(randN > 5){
return max;
}else{
return min;
}
}
function randomColor(){
var r = Math.floor(Math.random() * 255);
var g = Math.floor(Math.random() * 255);
var b = Math.floor(Math.random() * 255);
return 'rgba('+ r + ',' + g + ',' + b + ',1)';
}
for(var i = 0; i<160; i++){
var boxgeometry = new THREE.BoxGeometry(5,3,10);
var boxmaterial = new THREE.MeshBasicMaterial();
boxmaterial.color = new THREE.Color(randomColor());
var box = new THREE.Mesh(boxgeometry, boxmaterial);
//box.position.z = randomNumber(-100,-120) * i;
box.position.z = -100 * i;
box.position.x = randomNumber(4,-5);
box.name = "box";
scene.add(box);
Cubes.push(box);
}
var pause = false;
camera.position.x = 0;
playing = false;
var score = 0,
level = 0,
Lives = 3;
function update(){
score += 1 * (level / 3);
if(Math.floor(score) % 200 == 0){
level += 1;
}
$('#score').html("Score: "+ Math.floor(score));
$('#level').html("Level: "+ Math.floor(level));
camera.position.z -= 1 * level;
player.position.z -= 1 * level;
$(document).on("keydown",function keys(e){
if(e.keyCode == 37){
player.position.x = -5;
}else if(e.keyCode == 39){
player.position.x = 4;
}
});
$('#play').on('click',function(){
$('#menu').css('display','none');
loop();
playing = true;
});
function play(){
document.getElementById('menu').style.display = 'none';
loop();
playing = true;
}
}
function hit(){
$(".highlight").toggleClass("block");
setTimeout(function(){$(".highlight").toggleClass("block");},100);
Lives--;
$(".lives").text("LIFE: " + Lives);
if(Lives == 0){
window.cancelAnimationFrame(raf);
alert("Gameover, You have scored " + Math.floor(score));
window.location.reload();
}
}
function Collision(){
var cube = scene.getObjectByName('Player');
var Box = scene.getObjectByName('box');
var originPoint = cube.position.clone();
var BoxoriginPoint = box.position.clone();
for(var enemies = 0; enemies < Cubes.length; enemies++){
if(Cubes[enemies].position.x == player.position.x && Cubes[enemies].position.z >= (player.position.z - 10) && Cubes[enemies].position.z <= (player.position.z)){
if(cubeN !== Cubes[enemies].uuid){
Cubes[enemies].material.transparent = true;
Cubes[enemies].material.opacity = 0.2;
hit();
}
cubeN = Cubes[enemies].uuid;
}
}
}
function render(){
update();
Collision();
renderer.render(scene, camera);
}
function loop(){
render();
raf = window.requestAnimationFrame(loop);
}
render();
document.body.appendChild(renderer.domElement);
}
window.onload = init;