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module.exports = {
name: "play",
description: "→ Lance une musique grâce à un URL",
options: [
{
name: 'url',
type: 'STRING',
description: 'L'URL de la musique à jouer',
required: true,
},
],
runSlash: async (client, interaction) => {
const member = interaction.member;
const voiceChannel = member.voice.channel;
if (!voiceChannel) {
return interaction.reply("Tu dois être dans un salon vocal pour utiliser cette commande!");
}
const url = interaction.options.getString('url');
console.log('URL:', url);
try {
const connection = joinVoiceChannel({
channelId: voiceChannel.id,
guildId: voiceChannel.guild.id,
adapterCreator: voiceChannel.guild.voiceAdapterCreator,
});
console.log('Bot connecté au canal vocal');
const player = createAudioPlayer();
// Ajuste le volume lors de la création de la ressource audio (ajuste la valeur selon tes besoins)
const resource = createAudioResource(await ytdlDiscord(url), {
filter: "audioonly",
fmt: "mp3",
highWaterMark: 1 << 30,
liveBuffer: 20000,
dlChunkSize: 4096,
bitrate: 128,
quality: "lowestaudio",
inlineVolume: 0.3,
});
console.log('Ressource audio créée et chargée');
player.play(resource);
console.log('Lecture lancée');
if (getVoiceConnection(voiceChannel.guild.id)) {
getVoiceConnection(voiceChannel.guild.id).subscribe(player);
} else {
connection.subscribe(player);
}
player.on('stateChange', (oldState, newState) => {
console.log('Changement d\'état:', oldState.status, '→', newState.status);
if (newState.status === AudioPlayerStatus.Idle) {
console.log('La lecture est terminée.');
try {
// Détruit la ressource audio après la fin de la lecture
resource.playStream.destroy();
} catch (error) {
console.error('Erreur lors de la gestion de la fin de la lecture:', error);
}
}
});
// Répond à l'interaction après le démarrage de la lecture
await interaction.reply(`La musique à l'URL ${url} est en train d'être jouée dans le salon vocal ${voiceChannel.name}!`);
} catch (error) {
console.error('Erreur lors de la lecture de la musique:', error);
interaction.reply(`Une erreur s'est produite lors de la lecture de la musique: ${error.message}`);
}
}
Here is my code
`js
const { joinVoiceChannel, createAudioPlayer, createAudioResource, getVoiceConnection, entersState, AudioPlayerStatus } = require('@discordjs/voice');
const ytdlDiscord = require('ytdl-core-discord');
module.exports = {
name: "play",
description: "→ Lance une musique grâce à un URL",
options: [
{
name: 'url',
type: 'STRING',
description: 'L'URL de la musique à jouer',
required: true,
},
],
runSlash: async (client, interaction) => {
const member = interaction.member;
const voiceChannel = member.voice.channel;
};
`
Is here are my dependencies :
json { "dependencies": { "@discordjs/opus": "^0.9.0", "@discordjs/voice": "^0.16.1", "discord-reply": "^0.1.2", "discord.js": "^13.6.0", "dotenv": "^16.0.3", "ffmpeg": "^0.0.4", "glob": "^7.2.0", "moment": "^2.29.4", "mongoose": "^7.0.3", "ms": "^2.1.3", "undici": "^5.21.0", "yt-search": "^2.10.4", "ytdl-core": "^3.4.2", "ytdl-core-discord": "^1.3.1" } }
I don't understand why it stops the music, when it does it gives me this error code
" Uncaught Exeception :Error: aborted "
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