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Food.py
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Food.py
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import pygame
import random
class Food(object): # FOOD CLASS
def __init__(self,board):
self.btimer=40; # TIMER FOR DELAY
self.board=board # BOARD OBJECT
self.pos=15,15 # FOOD PARTICLE
def valid(self,snake,coord): # CHECK VALID POINT FOR FOOD PARTICLE
if (coord[0] < 0 or coord[0] >= self.board.BOARD_LENGTH or coord[1] < 0 or coord[1] >= self.board.BOARD_LENGTH):
return False
for i in list(snake.deque):
if((coord[0],coord[1]) ==(i[0],i[1])):
return False
return True
def move_food(self,snake): # MOVE FOOD PARTICLE
last=0;
clock=pygame.time.Clock()
while self.board.Signal:
if(self.btimer>8):
self.btimer-=1
else:
self.btimer=6;
delay=(self.btimer/5)
clock.tick(delay)
x=random.randrange(12) # MOVING IN SAME DIRECTION MOST OF THE TIME
if(x>3):
x=last
if(x==1):
last=x
if(self.valid(snake,(self.pos[0],self.pos[1]+1))):
with self.board.lock:
self.pos=list(self.pos)
self.pos[1]=self.pos[1]+1
elif(x==0):
last=x
if(self.valid(snake,(self.pos[0]+1,self.pos[1]))):
with self.board.lock:
self.pos=list(self.pos)
self.pos[0]=self.pos[0]+1
elif(x==2):
last=x
if(self.valid(snake,(self.pos[0]-1,self.pos[1]))):
with self.board.lock:
self.pos=list(self.pos)
self.pos[0]=self.pos[0]-1
elif(x==3):
last=x
if(self.valid(snake,(self.pos[0],self.pos[1]-1))):
with self.board.lock:
self.pos=list(self.pos)
self.pos[1]=self.pos[1]-1