forked from foochu/bgweb-api
/
inputs.go
66 lines (58 loc) · 1.67 KB
/
inputs.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
package gnubg
type float_vector [4]float32
var inpvec [16]float_vector = [16]float_vector{
/* 0 */ {0.0, 0.0, 0.0, 0.0},
/* 1 */ {1.0, 0.0, 0.0, 0.0},
/* 2 */ {0.0, 1.0, 0.0, 0.0},
/* 3 */ {0.0, 0.0, 1.0, 0.0},
/* 4 */ {0.0, 0.0, 1.0, 0.5},
/* 5 */ {0.0, 0.0, 1.0, 1.0},
/* 6 */ {0.0, 0.0, 1.0, 1.5},
/* 7 */ {0.0, 0.0, 1.0, 2.0},
/* 8 */ {0.0, 0.0, 1.0, 2.5},
/* 9 */ {0.0, 0.0, 1.0, 3.0},
/* 10 */ {0.0, 0.0, 1.0, 3.5},
/* 11 */ {0.0, 0.0, 1.0, 4.0},
/* 12 */ {0.0, 0.0, 1.0, 4.5},
/* 13 */ {0.0, 0.0, 1.0, 5.0},
/* 14 */ {0.0, 0.0, 1.0, 5.5},
/* 15 */ {0.0, 0.0, 1.0, 6.0}}
var inpvecb [16]float_vector = [16]float_vector{
/* 0 */ {0.0, 0.0, 0.0, 0.0},
/* 1 */ {1.0, 0.0, 0.0, 0.0},
/* 2 */ {1.0, 1.0, 0.0, 0.0},
/* 3 */ {1.0, 1.0, 1.0, 0.0},
/* 4 */ {1.0, 1.0, 1.0, 0.5},
/* 5 */ {1.0, 1.0, 1.0, 1.0},
/* 6 */ {1.0, 1.0, 1.0, 1.5},
/* 7 */ {1.0, 1.0, 1.0, 2.0},
/* 8 */ {1.0, 1.0, 1.0, 2.5},
/* 9 */ {1.0, 1.0, 1.0, 3.0},
/* 10 */ {1.0, 1.0, 1.0, 3.5},
/* 11 */ {1.0, 1.0, 1.0, 4.0},
/* 12 */ {1.0, 1.0, 1.0, 4.5},
/* 13 */ {1.0, 1.0, 1.0, 5.0},
/* 14 */ {1.0, 1.0, 1.0, 5.5},
/* 15 */ {1.0, 1.0, 1.0, 6.0}}
func baseInputs(anBoard _TanBoard, arInput []float32) {
for j := 0; j < 2; j++ {
afInput := arInput[j*25*4:]
board := &anBoard[j]
/* Points */
for i := 0; i < 24; i++ {
var nc int = board[i]
afInput[i*4+0] = inpvec[nc][0]
afInput[i*4+1] = inpvec[nc][1]
afInput[i*4+2] = inpvec[nc][2]
afInput[i*4+3] = inpvec[nc][3]
}
/* Bar */
{
var nc int = board[24]
afInput[24*4+0] = inpvecb[nc][0]
afInput[24*4+1] = inpvecb[nc][1]
afInput[24*4+2] = inpvecb[nc][2]
afInput[24*4+3] = inpvecb[nc][3]
}
}
}