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I noticed that the standard cinema range output transforms perform the scale / rolloff highlight (as part of the white point simulation) in the rendering space (AP1, not pre-compensated) but the new HDR ODTs do this in the display primary space (not pre-compensated). Is there a reason behind this ?
I'm not really sure what happens exactly yet but when using the SSTS methods to design new HDR ODTs using Gamma EOTF, the results seems a bit off. When I move the D60 Sim to be done in AP1, things start to look better.
Hope this make sense.
The text was updated successfully, but these errors were encountered:
@remia good catch! Nobody else caught this is the beta testing phase but it should definitely be done in a consistent space.
Like the "surround" module, the "white point sim" module is also very much a "placeholder" right now and will definitely need updating with a more robust algorithm to allow for simulation of any white point from any other white point (not just the few hard-coded options currently in there). There are comments noting this in ACESlib.OutputTransforms.ctl. This is on the work items for a future release of ACES that more fully utilizes the parameterized output transforms.
I will review the options and push a fix to the hotfixes branch. We will then determine whether to issue a patch release or carry the fix along on the hotfixes branch for now.
Thanks @scottdyer, yes I saw the comments in the code and there is still some work to do as you say to support other whitepoint than D65 / DCI. I think there were also discussions on wether or not this adaptation needs to be dependent on the peak white luminance (current coefficients were derived for SDRs content I think ?).
I guess the compatibility issues are relatively minors because none of the existing HDR ODTs seems to be using the white point simulation transform yet.
I noticed that the standard cinema range output transforms perform the scale / rolloff highlight (as part of the white point simulation) in the rendering space (AP1, not pre-compensated) but the new HDR ODTs do this in the display primary space (not pre-compensated). Is there a reason behind this ?
I'm not really sure what happens exactly yet but when using the SSTS methods to design new HDR ODTs using Gamma EOTF, the results seems a bit off. When I move the D60 Sim to be done in AP1, things start to look better.
Hope this make sense.
The text was updated successfully, but these errors were encountered: