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libEGL warning: DRI3: Screen seems not DRI3 capable
libEGL warning: DRI2: failed to authenticate
libEGL warning: DRI3: Screen seems not DRI3 capable
libEGL warning: DRI3: Screen seems not DRI3 capable
libEGL warning: DRI2: failed to authenticate
libEGL warning: DRI3: Screen seems not DRI3 capable
(An Anime Game Launcher:2): Gdk-WARNING **: 17:17:47.980: The program 'An Anime Game Launcher' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadMatch (invalid parameter attributes)'.
(Details: serial 802 error_code 8 request_code 149 (unknown) minor_code 4)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the GDK_SYNCHRONIZE environment
variable to change this behavior. You can then get a meaningful
this is what i got while openning the app with flatpak
The text was updated successfully, but these errors were encountered:
libEGL warning: DRI3: Screen seems not DRI3 capable
libEGL warning: DRI2: failed to authenticate
libEGL warning: DRI3: Screen seems not DRI3 capable
libEGL warning: DRI3: Screen seems not DRI3 capable
libEGL warning: DRI2: failed to authenticate
libEGL warning: DRI3: Screen seems not DRI3 capable
(An Anime Game Launcher:2): Gdk-WARNING **: 17:17:47.980: The program 'An Anime Game Launcher' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadMatch (invalid parameter attributes)'.
(Details: serial 802 error_code 8 request_code 149 (unknown) minor_code 4)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the GDK_SYNCHRONIZE environment
variable to change this behavior. You can then get a meaningful
this is what i got while openning the app with flatpak
The text was updated successfully, but these errors were encountered: