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独自のroot transformを指定する機能は複雑で、軽量化の効能が低いと判断されたため、削除されました。
その代わり、親boneの直下のボーンすベてMergePhysBoneした場合にその親boneを再利用するようにしました。
また、遠いPhysBoneで相対位置が固定されている場合を想定し、Make Children of Meオプションを追加しました。これを使用すると、各PhysBoneを相対位置、角度を(できる限り)保持した状態で MergePhysBone の子に移動するようになります。
The feature to set a root transform was removed because it was too complex and not lightweight enough.
Instead, the parent bone is reused (instead of creating PhysBoneRoot GameObject) when all bones directly below the parent bone are PhysBones which will be merged to one PhysBone.
In addition, the option Make Children of Me has been added in case the relative position is fixed for PhysBones.
This will move each PhysBone to a child of MergePhysBone while preserving (as much as possible) its relative position and angle.
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