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Implement F12 generated "reset" exception #12

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Ancurio opened this issue Jan 4, 2014 · 1 comment
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Implement F12 generated "reset" exception #12

Ancurio opened this issue Jan 4, 2014 · 1 comment

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@Ancurio
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Ancurio commented Jan 4, 2014

The 'Graphics' and 'Audio' module will each have to implement their respective reset functions, putting them back into the state they were in right after creation.

The console will probably end up being spammed to death by ruby warnings due to all the redefenitions when executing the game scripts anew. Another option might be to completely shut down ruby and reinitialize it with all the mkxp gear instead, then start executing game scripts again.

More info here (in German): http://www.rpg-studio.de/scientia/RGSS/Reset
Some info on problems in RMXP impl (in Japanese): http://www.tktkgame.com/tkool/memo/rgss/reset.html

@Ancurio
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Ancurio commented Oct 2, 2014

Done: d223d83

@Ancurio Ancurio closed this as completed Oct 2, 2014
ghost referenced this issue in mkxp-z/mkxp-z Feb 24, 2021
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