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They say a picture is worth a thousand words, so i did a print-screen of my RMXP editor and the game running with the system to show it in action. As my pic says, it appears that the auto-tile fragment in index position 22 is using the one in index position 20.
This occurs within all the other auto-tiles. And you wouldn't really see this unless you used an auto-tile with a sort of 3Dish wall effect. It isn't noticeable with grass or land tiles at all.
The text was updated successfully, but these errors were encountered:
They say a picture is worth a thousand words, so i did a print-screen of my RMXP editor and the game running with the system to show it in action. As my pic says, it appears that the auto-tile fragment in index position 22 is using the one in index position 20.
This occurs within all the other auto-tiles. And you wouldn't really see this unless you used an auto-tile with a sort of 3Dish wall effect. It isn't noticeable with grass or land tiles at all.
The text was updated successfully, but these errors were encountered: