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2DTopDownRoguelite

Summary

2D top down roguelite and bullet hell prototype with systems inspired by games such as: "Nuclear Throne", "The Binding of Isaac" and "Enter the Gungeon". This project is focussed on implementing systems which are easily customizable by designers.

Current Features:

  • Enemy AI - Melee, Ranged - Custom A star pathfinding
  • Weapon System - Inventory, Ammo, Upgrades - using Scriptable Objects with multiple weapon and ammo types
  • Procedural Map Generation - using Drunkard's Walk algorithm - Save/Load and custom map building
  • 2D Top Down Player Controller - selection system, shop/pickup/drop weapons and upgrades - dashing
  • Shop, Loot and Health System

Screenshots:

Gameplay:

Custom AI pathfinding using A star:

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2D top down roguelite and bullet hell prototype

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