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WorkbenchManipulator.cpp
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WorkbenchManipulator.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "PreCompiled.h"
#include "WorkbenchManipulator.h"
using namespace Gui;
std::set<WorkbenchManipulator::Ptr> WorkbenchManipulator::manipulators; // NOLINT
void WorkbenchManipulator::installManipulator(const WorkbenchManipulator::Ptr& ptr)
{
manipulators.insert(ptr);
}
void WorkbenchManipulator::removeManipulator(const WorkbenchManipulator::Ptr& ptr)
{
auto it = manipulators.find(ptr);
if (it != manipulators.end()) {
manipulators.erase(it);
}
}
std::set<WorkbenchManipulator::Ptr> WorkbenchManipulator::getManipulators()
{
return manipulators;
}
void WorkbenchManipulator::changeMenuBar(MenuItem* menuBar)
{
for (auto& it : manipulators) {
it->modifyMenuBar(menuBar);
}
}
void WorkbenchManipulator::changeContextMenu(const char* recipient, MenuItem* menuBar)
{
for (auto& it : manipulators) {
it->modifyContextMenu(recipient, menuBar);
}
}
void WorkbenchManipulator::changeToolBars(ToolBarItem* toolBar)
{
for (auto& it : manipulators) {
it->modifyToolBars(toolBar);
}
}
void WorkbenchManipulator::changeDockWindows(DockWindowItems* dockWindow)
{
for (auto& it : manipulators) {
it->modifyDockWindows(dockWindow);
}
}
void WorkbenchManipulator::modifyMenuBar([[maybe_unused]] MenuItem* menuBar)
{
}
void WorkbenchManipulator::modifyContextMenu([[maybe_unused]] const char* recipient,
[[maybe_unused]] MenuItem* menuBar)
{
}
void WorkbenchManipulator::modifyToolBars([[maybe_unused]] ToolBarItem* toolBar)
{
}
void WorkbenchManipulator::modifyDockWindows([[maybe_unused]] DockWindowItems* dockWindow)
{
}