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bullet.h
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bullet.h
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#ifndef DIVVE_BULLET_H
#define DIVVE_BULLET_H
#include <math.h>
#include <allegro.h>
#include "map.h"
#include "sprite.h"
#include "gfx.h"
extern SPRITE *player;
extern int score;
typedef struct BULLET {
double x, y;
int damage;
int dir;
int alive;
BITMAP *bmp;
int flight_time;
double dx, dy;
} BULLET;
void kill_bullet_list(BULLET *bullet_list, size_t sz);
BULLET *fire(SPRITE *s, SPRITE *at_s, BULLET *bullet_list, size_t *sz, BITMAP *bmp);
void damage(SPRITE *s, BULLET *b);
void blit_bullets(BITMAP *bmp, MAP *m, BULLET *bullet_list, size_t sz);
void move_bullet(BITMAP *bmp, BULLET *b, MAP *m, SPRITE *sprite_list,
size_t sprite_list_sz);
void update_bullets(BULLET *bullet_list, size_t *bullet_list_sz, BITMAP *bmp,
MAP *m, SPRITE *sprite_list, size_t sprite_list_sz);
BULLET *add_bullet(size_t x, size_t y, SPRITE *at_spr, int damage, int dir, BITMAP *bmp, BULLET *bullet_list, size_t *sz);
BULLET *sprite_list_fire_guns(SPRITE *target, SPRITE *sprite_list, size_t sprite_list_sz,
BULLET *bullet_list, size_t *bullet_list_sz,
BITMAP *bullet_bmp);
#endif