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cubetypes.h
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cubetypes.h
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// Burger Bash
#include <sifteo.h>
#include "assets.gen.h"
using namespace Sifteo;
// A representation of our game's cubes. This class CANNOT see the cubes array.
class BurgerBashCube {
public:
void init(CubeID _cube)
{
cube = _cube;
vid.initMode(BG0_BG1);
vid.attach(cube);
// Put in the background image
//int mysteryNumber = ((_cube-1) % 2 == 0 ? 0 : 1);
imageID = 0;
vid.bg0.image(vec(0,0), Table, 0);
// Change it to cheese
/*images[0] = Cheese;
images[1] = Cheese;
images[2] = Cheese;
images[3] = Cheese;
images[4] = Cheese;*/
}
void update()
{
/*if(cube.accel() > 0)
{
LOG("Accelerometer!");
}*/
}
// Toggle through images by touch input
void changeImage()
{
// Change image
if(cube.isTouching())
{
// Check for array out of bounds
if(imageID < arraysize(images))
{
imageID++;
// Loop back to the beginning
if(imageID == arraysize(images))
{
imageID = 0;
}
// Toggle to the next image
vid.bg0.image(vec(0,0), images[imageID], 0);
}
}
}
// Change the image to it's neighbor's image
/*void changeImage(int newID)
{
// Update the video buffer
imageID = newID;
vid.bg0.image(vec(0,0), images[imageID], 0);
}*/
// Return imageID, which is private
int getImageID()
{
return imageID;
}
AssetImage getImage()
{
return images[imageID];
}
private:
CubeID cube;
VideoBuffer vid;
int imageID;
AssetImage images[8] = { Table, BottomBun, Burger, Bacon, Cheese, Ketchup, Lettuce, TopBun };
};
class PlateCube {
public:
void init(CubeID _cube)
{
cube = _cube;
vid.initMode(BG0_BG1);
vid.attach(cube);
vid.bg0.image(vec(0,0), Lettuce, 0);
}
void update()
{
}
// Change the image to it's neighbor's image
void changeImage(AssetImage newImage)
{
// Update the video buffer
vid.bg0.image(vec(0,0), newImage, 0);
}
CubeID cube;
private:
VideoBuffer vid;
};