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N6.rule
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N6.rule
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@RULE N6
@TABLE
# Golly rule-table format.
# Each rule: C,N,NE,E,SE,S,SW,W,NW,C'
#
# Default for transitions not listed: no change
#
# Variables are bound within each transition.
# For example, if a={1,2} then 4,a,0->a represents
# two transitions: 4,1,0->1 and 4,2,0->2
# (This is why we need to repeat the variables below.
# In this case the method isn't really helping.)
n_states:19
neighborhood:Moore
symmetries:none
var x31={1,3}
var aX={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
var bX={aX}
var cX={aX}
var dX={aX}
var eX={aX}
var fX={aX}
var gX={aX}
var hX={aX}
var a10={0,1,2,3,4,5,6,7,8,9,11,12,13,14,15,16,17,18}
var b10={a10}
var c10={a10}
var d10={a10}
var e10={a10}
var f10={a10}
var g10={a10}
var h10={a10}
var a11={0,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18}
var b11={a11}
var c11={a11}
var d11={a11}
var e11={a11}
var f11={a11}
var g11={a11}
var h11={a11}
var a12={0,1,2,3,4,5,6,7,8,9,10,11,13,14,15,16,17,18}
var b12={a12}
var c12={a12}
var d12={a12}
var e12={a12}
var f12={a12}
var g12={a12}
var h12={a12}
var a13={0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18}
var b13={a13}
var c13={a13}
var d13={a13}
var e13={a13}
var f13={a13}
var g13={a13}
var h13={a13}
var a14={0,1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18}
var b14={a14}
var c14={a14}
var d14={a14}
var e14={a14}
var f14={a14}
var g14={a14}
var h14={a14}
var a15={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,16,17,18}
var b15={a15}
var c15={a15}
var d15={a15}
var e15={a15}
var f15={a15}
var g15={a15}
var h15={a15}
#Gate Stop
8,0,0,15,0,18,0,2,0,0
1,aX,bX,cX,dX,eX,fX,gX,hX,3
4,aX,bX,cX,dX,eX,fX,gX,hX,1
5,aX,bX,cX,dX,eX,fX,gX,hX,1
6,aX,bX,cX,dX,eX,fX,gX,hX,1
7,aX,bX,cX,dX,eX,fX,gX,hX,1
3,aX,bX,cX,0,0,0,4,0,4
3,aX,bX,cX,dX,4,fX,0,hX,4
3,aX,bX,cX,0,0,0,6,0,6
3,aX,bX,cX,dX,6,fX,0,hX,6
3,aX,bX,cX,0,0,0,7,0,7
0,aX,bX,cX,dX,4,0,0,hX,3
0,aX,bX,cX,dX,0,0,4,0,3
3,aX,bX,x31,0,0,fX,5,0,5
3,x31,bX,cX,0,0,fX,5,0,5
3,x31,bX,cX,dX,5,0,gX,hX,5
3,x31,bX,cX,dX,5,1,gX,hX,5
3,0,bX,0,dX,0,fX,5,hX,0
3,aX,bX,cX,dX,5,fX,0,hX,0
0,aX,bX,cX,dX,6,0,0,hX,2
2,aX,bX,cX,dX,6,0,0,hX,17
17,aX,bX,cX,dX,6,0,0,hX,16
0,0,0,0,0,7,1,0,0,3
#wireworld rules:
8,aX,bX,cX,dX,eX,fX,gX,hX,2
10,aX,bX,cX,dX,eX,fX,gX,hX,8
11,aX,bX,cX,dX,eX,fX,gX,hX,8
12,aX,bX,cX,dX,eX,fX,gX,hX,8
13,aX,bX,cX,dX,eX,fX,gX,hX,8
14,aX,bX,cX,dX,eX,fX,gX,hX,8
15,aX,bX,cX,dX,eX,fX,gX,hX,8
2,a10,b10,c10,d10,e10,f10,g10,10,10
2,a10,b10,c10,d10,e10,f10,10,h10,10
2,a10,b10,c10,d10,e10,10,g10,h10,10
2,a10,b10,c10,d10,10,f10,g10,h10,10
2,a10,b10,c10,10,e10,f10,g10,h10,10
2,a10,b10,10,d10,e10,f10,g10,h10,10
2,a10,10,c10,d10,e10,f10,g10,h10,10
2,10,b10,c10,d10,e10,f10,g10,h10,10
2,a11,b11,c11,d11,e11,f11,g11,11,11
2,a11,b11,c11,d11,e11,f11,11,h11,11
2,a11,b11,c11,d11,e11,11,g11,h11,11
2,a11,b11,c11,d11,11,f11,g11,h11,11
2,a11,b11,c11,11,e11,f11,g11,h11,11
2,a11,b11,11,d11,e11,f11,g11,h11,11
2,a11,11,c11,d11,e11,f11,g11,h11,11
2,11,b11,c11,d11,e11,f11,g11,h11,11
2,a12,b12,c12,d12,e12,f12,g12,12,12
2,a12,b12,c12,d12,e12,f12,12,h12,12
2,a12,b12,c12,d12,e12,12,g12,h12,12
2,a12,b12,c12,d12,12,f12,g12,h12,12
2,a12,b12,c12,12,e12,f12,g12,h12,12
2,a12,b12,12,d12,e12,f12,g12,h12,12
2,a12,12,c12,d12,e12,f12,g12,h12,12
2,12,b12,c12,d12,e12,f12,g12,h12,12
2,a13,b13,c13,d13,e13,f13,g13,13,13
2,a13,b13,c13,d13,e13,f13,13,h13,13
2,a13,b13,c13,d13,e13,13,g13,h13,13
2,a13,b13,c13,d13,13,f13,g13,h13,13
2,a13,b13,c13,13,e13,f13,g13,h13,13
2,a13,b13,13,d13,e13,f13,g13,h13,13
2,a13,13,c13,d13,e13,f13,g13,h13,13
2,13,b13,c13,d13,e13,f13,g13,h13,13
2,a14,b14,c14,d14,e14,f14,g14,14,14
2,a14,b14,c14,d14,e14,f14,14,h14,14
2,a14,b14,c14,d14,e14,14,g14,h14,14
2,a14,b14,c14,d14,14,f14,g14,h14,14
2,a14,b14,c14,14,e14,f14,g14,h14,14
2,a14,b14,14,d14,e14,f14,g14,h14,14
2,a14,14,c14,d14,e14,f14,g14,h14,14
2,14,b14,c14,d14,e14,f14,g14,h14,14
2,a15,b15,c15,d15,e15,f15,g15,15,15
2,a15,b15,c15,d15,e15,f15,15,h15,15
2,a15,b15,c15,d15,e15,15,g15,h15,15
2,a15,b15,c15,d15,15,f15,g15,h15,15
2,a15,b15,c15,15,e15,f15,g15,h15,15
2,a15,b15,15,d15,e15,f15,g15,h15,15
2,a15,15,c15,d15,e15,f15,g15,h15,15
2,15,b15,c15,d15,e15,f15,g15,h15,15
#rules for transforming shadows to real photons
#0,0,b10,c10,d10,0,0,10,0,4
0,0,0,0,0,0,0,14,0,3
3,0,0,cX,0,0,0,15,0,9
3,0,b10,c10,d10,0,0,10,0,4
3,0,b10,c10,d10,0,0,11,0,5
3,0,b10,c10,d10,0,0,12,0,6
3,0,b10,c10,d10,0,0,13,0,7
#Auto-Expander:
16,aX,bX,cX,dX,eX,fX,gX,hX,2
0,0,0,cX,0,0,fX,16,0,16
0,0,0,16,dX,0,0,gX,0,16
#Gate Start/Stop
0,0,0,2,0,17,0,14,0,14
17,0,2,0,0,0,0,0,14,18
@NAMES
# these state names are not yet used by Golly
0 Background
1 Photon Tail
2 Material (Orange)
3 Wire (Green)
4 Action Extend
5 Action Retract
6 Action Deposit
7 Action Left
8 Shadow Photon Tail
9 Stop Marker (this is placed at the start of the green arm when we stop) (was 26)
10 Shadow of 4
11 Shadow of 5
12 Shadow of 6
13 Shadow of 7
14 "Shadow" Action Start (was 24)
15 "Shadow" Action Stop (was 25)
16 Auto-Expander
17 Gate Start
18 Gate Stop
@COLORS
0 48 48 48 dark gray
1 255 255 255 white
2 255 128 0 orange
3 0 255 128 Green
4 255 0 0 Red
5 255 255 0 Yellow
6 0 128 255 Light Blue
7 128 128 255 Purple
8 128 128 128 Grey
9 0 0 255 Blue
10 128 0 0 Dark Red
11 128 128 0 Dark Yellow
12 0 64 128 Dark Blue
13 64 64 128 Dark Purple
14 255 0 0 Red
15 255 255 0 Yellow
16 128 128 255 Purple
17 0 255 128 Green
18 255 0 0 Red
@ICONS
# icon info is in XPM format (order is not important)
XPM
/* width height num_colors chars_per_pixel */
"31 31 5 1"
/* colors */
". c #000000"
"D c #404040"
"C c #808080"
"B c #C0C0C0"
"W c #FFFFFF"
/* pixels */
"..............................."
"..............................."
"..........DCBWWWWWBCD.........."
".........CWWWWWWWWWWWC........."
".......DWWWWWWWWWWWWWWWD......."
"......BWWWWWWWWWWWWWWWWWB......"
".....BWWWWWWWWWWWWWWWWWWWB....."
"....DWWWWWWWWWWWWWWWWWWWWWD...."
"....WWWWWWWWWWWWWWWWWWWWWWW...."
"...CWWWWWWWWWWWWWWWWWWWWWWWC..."
"..DWWWWWWWWWWWWWWWWWWWWWWWWWD.."
"..CWWWWWWWWWWWWWWWWWWWWWWWWWC.."
"..BWWWWWWWWWWWWWWWWWWWWWWWWWB.."
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW.."
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW.."
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW.."
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW.."
"..WWWWWWWWWWWWWWWWWWWWWWWWWWW.."
"..BWWWWWWWWWWWWWWWWWWWWWWWWWB.."
"..CWWWWWWWWWWWWWWWWWWWWWWWWWC.."
"..DWWWWWWWWWWWWWWWWWWWWWWWWWD.."
"...CWWWWWWWWWWWWWWWWWWWWWWWC..."
"....WWWWWWWWWWWWWWWWWWWWWWW...."
"....DWWWWWWWWWWWWWWWWWWWWWD...."
".....BWWWWWWWWWWWWWWWWWWWB....."
"......BWWWWWWWWWWWWWWWWWB......"
".......DWWWWWWWWWWWWWWWD......."
".........CWWWWWWWWWWWC........."
"..........DCBWWWWWBCD.........."
"..............................."
"..............................."
XPM
/* width height num_colors chars_per_pixel */
"15 15 4 1"
/* colors */
". c #000000"
"D c #404040"
"B c #C0C0C0"
"W c #FFFFFF"
/* pixels */
"..............."
"....DBWWWBD...."
"...BWWWWWWWB..."
"..BWWWWWWWWWB.."
".DWWWWWWWWWWWD."
".BWWWWWWWWWWWB."
".WWWWWWWWWWWWW."
".WWWWWWWWWWWWW."
".WWWWWWWWWWWWW."
".BWWWWWWWWWWWB."
".DWWWWWWWWWWWD."
"..BWWWWWWWWWB.."
"...BWWWWWWWB..."
"....DBWWWBD...."
"..............."
XPM
/* width height num_colors chars_per_pixel */
"7 7 4 1"
/* colors */
". c #000000"
"D c #404040"
"E c #E0E0E0"
"W c #FFFFFF"
/* pixels */
".DEWED."
"DWWWWWD"
"EWWWWWE"
"WWWWWWW"
"EWWWWWE"
"DWWWWWD"
".DEWED."