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wavefront.h
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wavefront.h
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#ifndef WAVEFRONT_OBJ_H
#define WAVEFRONT_OBJ_H
/*!
**
** Copyright (c) 20011 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
class WavefrontObj
{
public:
WavefrontObj(void);
~WavefrontObj(void);
unsigned int loadObj(const char *fname, bool textured); // load a wavefront obj returns number of triangles that were loaded. Data is persists until the class is destructed.
static bool saveObj(const char *fname,int vcount,const float *vertices,int tcount,const int *indices);
int mVertexCount;
int mTriCount;
int *mIndices;
float *mVertices;
float *mTexCoords;
};
#endif