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Multiplayer? #17
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I'm not sure how to replicate the flashlight and sky light updates, since I've never done blueprint replication. That should be relatively easy, though. Replicating the bricks is more complicated:
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I already did flashlight and sun, but the brick stuff is too complicated for me I think, as it uses C++ (at least I think so) and I'm not really familiar with this topic. I thought so: |
For networking, you may wanna use Raknet(just a suggestion xD). |
I had a look in RakNet and it's a nice library, but in which points is this better than the standard Unreal networking features it alrwady has? |
I prefer 3rd-party libraries because they are more customizable. xD |
I see they have replication of actors.. Is it hard to make it compatible to UE4? They have a link in their Readme.md about Unreal, but I can't access UDN.. |
@iUltimateLP Since UE is using C++ so technically you can integrate anything into it. xD |
Hey, I thought how Multiplayer support works with the BrickGrid. I mean, what parts need to be replicated in order to get a multiplayer result, where both server and client can place / destroy blocks, use flashlight, sky updates, etc.?
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