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This repository has been archived by the owner on Sep 12, 2020. It is now read-only.

Rift-based VR scene – Crack a passcode with an 🥚

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andrewthebold/Cracking-the-Egg

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Cracking the Egg 🥚

Cracking the Egg is an interactive Unity scene for the Stanford class EE267: Virtual Reality, taught by Gordon Wetzstein. It puts the player in a futuristic hacking program called an "Egg". In it, physical objects represent keys that can be used to ultimately crack a passcode. Full of music, atmosphere, and a low-poly style, this project was completed in two weeks by Andrew Lee.

This app requires an Oculus Rift CV1.

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Project Paper

Controls

Move around an open area with positional tracking.

Use an Oculus remote:

  • Circle "One" button acts as main button
  • D-pad Down recenters the screen
  • Back button opens OVR Inspector Menu

Demo Video

Cracking the Egg Demo Video

Preview Screenshots

capture capture2

Resources Used

Unity Asset Store Items

Note: All assets below are freely available. Any assets that are not listed were created in Blender.

Audio

Note: Gathered from freesound and freemusicarchive.

All other sounds (found in Assets/_Sounds) used are licensed under CC0.