Cracking the Egg is an interactive Unity scene for the Stanford class EE267: Virtual Reality, taught by Gordon Wetzstein. It puts the player in a futuristic hacking program called an "Egg". In it, physical objects represent keys that can be used to ultimately crack a passcode. Full of music, atmosphere, and a low-poly style, this project was completed in two weeks by Andrew Lee.
This app requires an Oculus Rift CV1.
Move around an open area with positional tracking.
Use an Oculus remote:
- Circle "One" button acts as main button
- D-pad Down recenters the screen
- Back button opens OVR Inspector Menu
Note: All assets below are freely available. Any assets that are not listed were created in Blender.
- [M]Lowpoly Planets of Solar System by MeowingMammoth
- 3D LowPoly Danxia Landscape by TingLuke
- 3LE Low Poly Cloud Pack by 3LE Studio
- Building Apartment by LowlyPoly
- Free Low Poly Pack by Broken Vector
- Low Poly Free Pack Tornado Bandits Studio
- Low Poly Nature Assets Sample by PolyLabs LLC
- Low Poly RPG Item Pack by Fi Silva
- Low Poly Street Pack by Dynamic Art
- Low poly styled rocks by Daniel Robnik
- Low poly styled trees by Daniel Robnik
- Low Poly: Free Pack by AxeyWorks
- Low-Poly Park by Thunderent's Assets
- Low-Poly Resource Rocks False Wisp Studios
- Lowpoly Flowers by chlyang
- Medieval Lowpoly Pack by Hit Jones
- Medieval Town (base) by Kenney
- Nature Pack (Extended) by Kenney3D
- Post Processing Stack by Unity Technologies
- Simple City - Low Poly Assets by Mixaill
- Simple Home Stuff - by Mohelm97
- Snowy Low-Poly Trees by False Wisp Studios
- Stylized Simple Cartoon City by Area730
- UCLA Wireframe Shader by The UCLA Game Lab
- Urban Props Pack by karboosx
Note: Gathered from freesound and freemusicarchive.
- Snowfall (Intro) in Chapter One / Cold by Kai Engel
- Why so seeming fast but deadly slow by Robert Farmer
- Era of Space by MrPork
- Kerriflute by ethang
All other sounds (found in Assets/_Sounds) used are licensed under CC0.