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MediaPlayer.java
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MediaPlayer.java
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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media;
import android.content.ContentResolver;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.net.Uri;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.os.Parcel;
import android.os.ParcelFileDescriptor;
import android.os.PowerManager;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.graphics.Bitmap;
import android.media.AudioManager;
import java.io.FileDescriptor;
import java.io.IOException;
import java.util.Map;
import java.util.Set;
import java.lang.ref.WeakReference;
/**
* MediaPlayer class can be used to control playback
* of audio/video files and streams. An example on how to use the methods in
* this class can be found in {@link android.widget.VideoView}.
* Please see <a href="{@docRoot}guide/topics/media/index.html">Audio and Video</a>
* for additional help using MediaPlayer.
*
* <p>Topics covered here are:
* <ol>
* <li><a href="#StateDiagram">State Diagram</a>
* <li><a href="#Valid_and_Invalid_States">Valid and Invalid States</a>
* <li><a href="#Permissions">Permissions</a>
* </ol>
*
* <a name="StateDiagram"></a>
* <h3>State Diagram</h3>
*
* <p>Playback control of audio/video files and streams is managed as a state
* machine. The following diagram shows the life cycle and the states of a
* MediaPlayer object driven by the supported playback control operations.
* The ovals represent the states a MediaPlayer object may reside
* in. The arcs represent the playback control operations that drive the object
* state transition. There are two types of arcs. The arcs with a single arrow
* head represent synchronous method calls, while those with
* a double arrow head represent asynchronous method calls.</p>
*
* <p><img src="../../../images/mediaplayer_state_diagram.gif"
* alt="MediaPlayer State diagram"
* border="0" /></p>
*
* <p>From this state diagram, one can see that a MediaPlayer object has the
* following states:</p>
* <ul>
* <li>When a MediaPlayer object is just created using <code>new</code> or
* after {@link #reset()} is called, it is in the <em>Idle</em> state; and after
* {@link #release()} is called, it is in the <em>End</em> state. Between these
* two states is the life cycle of the MediaPlayer object.
* <ul>
* <li>There is a subtle but important difference between a newly constructed
* MediaPlayer object and the MediaPlayer object after {@link #reset()}
* is called. It is a programming error to invoke methods such
* as {@link #getCurrentPosition()},
* {@link #getDuration()}, {@link #getVideoHeight()},
* {@link #getVideoWidth()}, {@link #setAudioStreamType(int)},
* {@link #setLooping(boolean)},
* {@link #setVolume(float, float)}, {@link #pause()}, {@link #start()},
* {@link #stop()}, {@link #seekTo(int)}, {@link #prepare()} or
* {@link #prepareAsync()} in the <em>Idle</em> state for both cases. If any of these
* methods is called right after a MediaPlayer object is constructed,
* the user supplied callback method OnErrorListener.onError() won't be
* called by the internal player engine and the object state remains
* unchanged; but if these methods are called right after {@link #reset()},
* the user supplied callback method OnErrorListener.onError() will be
* invoked by the internal player engine and the object will be
* transfered to the <em>Error</em> state. </li>
* <li>It is also recommended that once
* a MediaPlayer object is no longer being used, call {@link #release()} immediately
* so that resources used by the internal player engine associated with the
* MediaPlayer object can be released immediately. Resource may include
* singleton resources such as hardware acceleration components and
* failure to call {@link #release()} may cause subsequent instances of
* MediaPlayer objects to fallback to software implementations or fail
* altogether. Once the MediaPlayer
* object is in the <em>End</em> state, it can no longer be used and
* there is no way to bring it back to any other state. </li>
* <li>Furthermore,
* the MediaPlayer objects created using <code>new</code> is in the
* <em>Idle</em> state, while those created with one
* of the overloaded convenient <code>create</code> methods are <em>NOT</em>
* in the <em>Idle</em> state. In fact, the objects are in the <em>Prepared</em>
* state if the creation using <code>create</code> method is successful.
* </li>
* </ul>
* </li>
* <li>In general, some playback control operation may fail due to various
* reasons, such as unsupported audio/video format, poorly interleaved
* audio/video, resolution too high, streaming timeout, and the like.
* Thus, error reporting and recovery is an important concern under
* these circumstances. Sometimes, due to programming errors, invoking a playback
* control operation in an invalid state may also occur. Under all these
* error conditions, the internal player engine invokes a user supplied
* OnErrorListener.onError() method if an OnErrorListener has been
* registered beforehand via
* {@link #setOnErrorListener(android.media.MediaPlayer.OnErrorListener)}.
* <ul>
* <li>It is important to note that once an error occurs, the
* MediaPlayer object enters the <em>Error</em> state (except as noted
* above), even if an error listener has not been registered by the application.</li>
* <li>In order to reuse a MediaPlayer object that is in the <em>
* Error</em> state and recover from the error,
* {@link #reset()} can be called to restore the object to its <em>Idle</em>
* state.</li>
* <li>It is good programming practice to have your application
* register a OnErrorListener to look out for error notifications from
* the internal player engine.</li>
* <li>IllegalStateException is
* thrown to prevent programming errors such as calling {@link #prepare()},
* {@link #prepareAsync()}, or one of the overloaded <code>setDataSource
* </code> methods in an invalid state. </li>
* </ul>
* </li>
* <li>Calling
* {@link #setDataSource(FileDescriptor)}, or
* {@link #setDataSource(String)}, or
* {@link #setDataSource(Context, Uri)}, or
* {@link #setDataSource(FileDescriptor, long, long)} transfers a
* MediaPlayer object in the <em>Idle</em> state to the
* <em>Initialized</em> state.
* <ul>
* <li>An IllegalStateException is thrown if
* setDataSource() is called in any other state.</li>
* <li>It is good programming
* practice to always look out for <code>IllegalArgumentException</code>
* and <code>IOException</code> that may be thrown from the overloaded
* <code>setDataSource</code> methods.</li>
* </ul>
* </li>
* <li>A MediaPlayer object must first enter the <em>Prepared</em> state
* before playback can be started.
* <ul>
* <li>There are two ways (synchronous vs.
* asynchronous) that the <em>Prepared</em> state can be reached:
* either a call to {@link #prepare()} (synchronous) which
* transfers the object to the <em>Prepared</em> state once the method call
* returns, or a call to {@link #prepareAsync()} (asynchronous) which
* first transfers the object to the <em>Preparing</em> state after the
* call returns (which occurs almost right way) while the internal
* player engine continues working on the rest of preparation work
* until the preparation work completes. When the preparation completes or when {@link #prepare()} call returns,
* the internal player engine then calls a user supplied callback method,
* onPrepared() of the OnPreparedListener interface, if an
* OnPreparedListener is registered beforehand via {@link
* #setOnPreparedListener(android.media.MediaPlayer.OnPreparedListener)}.</li>
* <li>It is important to note that
* the <em>Preparing</em> state is a transient state, and the behavior
* of calling any method with side effect while a MediaPlayer object is
* in the <em>Preparing</em> state is undefined.</li>
* <li>An IllegalStateException is
* thrown if {@link #prepare()} or {@link #prepareAsync()} is called in
* any other state.</li>
* <li>While in the <em>Prepared</em> state, properties
* such as audio/sound volume, screenOnWhilePlaying, looping can be
* adjusted by invoking the corresponding set methods.</li>
* </ul>
* </li>
* <li>To start the playback, {@link #start()} must be called. After
* {@link #start()} returns successfully, the MediaPlayer object is in the
* <em>Started</em> state. {@link #isPlaying()} can be called to test
* whether the MediaPlayer object is in the <em>Started</em> state.
* <ul>
* <li>While in the <em>Started</em> state, the internal player engine calls
* a user supplied OnBufferingUpdateListener.onBufferingUpdate() callback
* method if a OnBufferingUpdateListener has been registered beforehand
* via {@link #setOnBufferingUpdateListener(OnBufferingUpdateListener)}.
* This callback allows applications to keep track of the buffering status
* while streaming audio/video.</li>
* <li>Calling {@link #start()} has not effect
* on a MediaPlayer object that is already in the <em>Started</em> state.</li>
* </ul>
* </li>
* <li>Playback can be paused and stopped, and the current playback position
* can be adjusted. Playback can be paused via {@link #pause()}. When the call to
* {@link #pause()} returns, the MediaPlayer object enters the
* <em>Paused</em> state. Note that the transition from the <em>Started</em>
* state to the <em>Paused</em> state and vice versa happens
* asynchronously in the player engine. It may take some time before
* the state is updated in calls to {@link #isPlaying()}, and it can be
* a number of seconds in the case of streamed content.
* <ul>
* <li>Calling {@link #start()} to resume playback for a paused
* MediaPlayer object, and the resumed playback
* position is the same as where it was paused. When the call to
* {@link #start()} returns, the paused MediaPlayer object goes back to
* the <em>Started</em> state.</li>
* <li>Calling {@link #pause()} has no effect on
* a MediaPlayer object that is already in the <em>Paused</em> state.</li>
* </ul>
* </li>
* <li>Calling {@link #stop()} stops playback and causes a
* MediaPlayer in the <em>Started</em>, <em>Paused</em>, <em>Prepared
* </em> or <em>PlaybackCompleted</em> state to enter the
* <em>Stopped</em> state.
* <ul>
* <li>Once in the <em>Stopped</em> state, playback cannot be started
* until {@link #prepare()} or {@link #prepareAsync()} are called to set
* the MediaPlayer object to the <em>Prepared</em> state again.</li>
* <li>Calling {@link #stop()} has no effect on a MediaPlayer
* object that is already in the <em>Stopped</em> state.</li>
* </ul>
* </li>
* <li>The playback position can be adjusted with a call to
* {@link #seekTo(int)}.
* <ul>
* <li>Although the asynchronuous {@link #seekTo(int)}
* call returns right way, the actual seek operation may take a while to
* finish, especially for audio/video being streamed. When the actual
* seek operation completes, the internal player engine calls a user
* supplied OnSeekComplete.onSeekComplete() if an OnSeekCompleteListener
* has been registered beforehand via
* {@link #setOnSeekCompleteListener(OnSeekCompleteListener)}.</li>
* <li>Please
* note that {@link #seekTo(int)} can also be called in the other states,
* such as <em>Prepared</em>, <em>Paused</em> and <em>PlaybackCompleted
* </em> state.</li>
* <li>Furthermore, the actual current playback position
* can be retrieved with a call to {@link #getCurrentPosition()}, which
* is helpful for applications such as a Music player that need to keep
* track of the playback progress.</li>
* </ul>
* </li>
* <li>When the playback reaches the end of stream, the playback completes.
* <ul>
* <li>If the looping mode was being set to <var>true</var>with
* {@link #setLooping(boolean)}, the MediaPlayer object shall remain in
* the <em>Started</em> state.</li>
* <li>If the looping mode was set to <var>false
* </var>, the player engine calls a user supplied callback method,
* OnCompletion.onCompletion(), if a OnCompletionListener is registered
* beforehand via {@link #setOnCompletionListener(OnCompletionListener)}.
* The invoke of the callback signals that the object is now in the <em>
* PlaybackCompleted</em> state.</li>
* <li>While in the <em>PlaybackCompleted</em>
* state, calling {@link #start()} can restart the playback from the
* beginning of the audio/video source.</li>
* </ul>
*
*
* <a name="Valid_and_Invalid_States"></a>
* <h3>Valid and invalid states</h3>
*
* <table border="0" cellspacing="0" cellpadding="0">
* <tr><td>Method Name </p></td>
* <td>Valid Sates </p></td>
* <td>Invalid States </p></td>
* <td>Comments </p></td></tr>
* <tr><td>attachAuxEffect </p></td>
* <td>{Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted} </p></td>
* <td>{Idle, Error} </p></td>
* <td>This method must be called after setDataSource.
* Calling it does not change the object state. </p></td></tr>
* <tr><td>getAudioSessionId </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>getCurrentPosition </p></td>
* <td>{Idle, Initialized, Prepared, Started, Paused, Stopped,
* PlaybackCompleted} </p></td>
* <td>{Error}</p></td>
* <td>Successful invoke of this method in a valid state does not change the
* state. Calling this method in an invalid state transfers the object
* to the <em>Error</em> state. </p></td></tr>
* <tr><td>getDuration </p></td>
* <td>{Prepared, Started, Paused, Stopped, PlaybackCompleted} </p></td>
* <td>{Idle, Initialized, Error} </p></td>
* <td>Successful invoke of this method in a valid state does not change the
* state. Calling this method in an invalid state transfers the object
* to the <em>Error</em> state. </p></td></tr>
* <tr><td>getVideoHeight </p></td>
* <td>{Idle, Initialized, Prepared, Started, Paused, Stopped,
* PlaybackCompleted}</p></td>
* <td>{Error}</p></td>
* <td>Successful invoke of this method in a valid state does not change the
* state. Calling this method in an invalid state transfers the object
* to the <em>Error</em> state. </p></td></tr>
* <tr><td>getVideoWidth </p></td>
* <td>{Idle, Initialized, Prepared, Started, Paused, Stopped,
* PlaybackCompleted}</p></td>
* <td>{Error}</p></td>
* <td>Successful invoke of this method in a valid state does not change
* the state. Calling this method in an invalid state transfers the
* object to the <em>Error</em> state. </p></td></tr>
* <tr><td>isPlaying </p></td>
* <td>{Idle, Initialized, Prepared, Started, Paused, Stopped,
* PlaybackCompleted}</p></td>
* <td>{Error}</p></td>
* <td>Successful invoke of this method in a valid state does not change
* the state. Calling this method in an invalid state transfers the
* object to the <em>Error</em> state. </p></td></tr>
* <tr><td>pause </p></td>
* <td>{Started, Paused}</p></td>
* <td>{Idle, Initialized, Prepared, Stopped, PlaybackCompleted, Error}</p></td>
* <td>Successful invoke of this method in a valid state transfers the
* object to the <em>Paused</em> state. Calling this method in an
* invalid state transfers the object to the <em>Error</em> state.</p></td></tr>
* <tr><td>prepare </p></td>
* <td>{Initialized, Stopped} </p></td>
* <td>{Idle, Prepared, Started, Paused, PlaybackCompleted, Error} </p></td>
* <td>Successful invoke of this method in a valid state transfers the
* object to the <em>Prepared</em> state. Calling this method in an
* invalid state throws an IllegalStateException.</p></td></tr>
* <tr><td>prepareAsync </p></td>
* <td>{Initialized, Stopped} </p></td>
* <td>{Idle, Prepared, Started, Paused, PlaybackCompleted, Error} </p></td>
* <td>Successful invoke of this method in a valid state transfers the
* object to the <em>Preparing</em> state. Calling this method in an
* invalid state throws an IllegalStateException.</p></td></tr>
* <tr><td>release </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>After {@link #release()}, the object is no longer available. </p></td></tr>
* <tr><td>reset </p></td>
* <td>{Idle, Initialized, Prepared, Started, Paused, Stopped,
* PlaybackCompleted, Error}</p></td>
* <td>{}</p></td>
* <td>After {@link #reset()}, the object is like being just created.</p></td></tr>
* <tr><td>seekTo </p></td>
* <td>{Prepared, Started, Paused, PlaybackCompleted} </p></td>
* <td>{Idle, Initialized, Stopped, Error}</p></td>
* <td>Successful invoke of this method in a valid state does not change
* the state. Calling this method in an invalid state transfers the
* object to the <em>Error</em> state. </p></td></tr>
* <tr><td>setAudioSessionId </p></td>
* <td>{Idle} </p></td>
* <td>{Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted,
* Error} </p></td>
* <td>This method must be called in idle state as the audio session ID must be known before
* calling setDataSource. Calling it does not change the object state. </p></td></tr>
* <tr><td>setAudioStreamType </p></td>
* <td>{Idle, Initialized, Stopped, Prepared, Started, Paused,
* PlaybackCompleted}</p></td>
* <td>{Error}</p></td>
* <td>Successful invoke of this method does not change the state. In order for the
* target audio stream type to become effective, this method must be called before
* prepare() or prepareAsync().</p></td></tr>
* <tr><td>setAuxEffectSendLevel </p></td>
* <td>any</p></td>
* <td>{} </p></td>
* <td>Calling this method does not change the object state. </p></td></tr>
* <tr><td>setDataSource </p></td>
* <td>{Idle} </p></td>
* <td>{Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted,
* Error} </p></td>
* <td>Successful invoke of this method in a valid state transfers the
* object to the <em>Initialized</em> state. Calling this method in an
* invalid state throws an IllegalStateException.</p></td></tr>
* <tr><td>setDisplay </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setLooping </p></td>
* <td>{Idle, Initialized, Stopped, Prepared, Started, Paused,
* PlaybackCompleted}</p></td>
* <td>{Error}</p></td>
* <td>Successful invoke of this method in a valid state does not change
* the state. Calling this method in an
* invalid state transfers the object to the <em>Error</em> state.</p></td></tr>
* <tr><td>isLooping </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setOnBufferingUpdateListener </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setOnCompletionListener </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setOnErrorListener </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setOnPreparedListener </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setOnSeekCompleteListener </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setScreenOnWhilePlaying</></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state. </p></td></tr>
* <tr><td>setVolume </p></td>
* <td>{Idle, Initialized, Stopped, Prepared, Started, Paused,
* PlaybackCompleted}</p></td>
* <td>{Error}</p></td>
* <td>Successful invoke of this method does not change the state.
* <tr><td>setWakeMode </p></td>
* <td>any </p></td>
* <td>{} </p></td>
* <td>This method can be called in any state and calling it does not change
* the object state.</p></td></tr>
* <tr><td>start </p></td>
* <td>{Prepared, Started, Paused, PlaybackCompleted}</p></td>
* <td>{Idle, Initialized, Stopped, Error}</p></td>
* <td>Successful invoke of this method in a valid state transfers the
* object to the <em>Started</em> state. Calling this method in an
* invalid state transfers the object to the <em>Error</em> state.</p></td></tr>
* <tr><td>stop </p></td>
* <td>{Prepared, Started, Stopped, Paused, PlaybackCompleted}</p></td>
* <td>{Idle, Initialized, Error}</p></td>
* <td>Successful invoke of this method in a valid state transfers the
* object to the <em>Stopped</em> state. Calling this method in an
* invalid state transfers the object to the <em>Error</em> state.</p></td></tr>
*
* </table>
*
* <a name="Permissions"></a>
* <h3>Permissions</h3>
* <p>One may need to declare a corresponding WAKE_LOCK permission {@link
* android.R.styleable#AndroidManifestUsesPermission <uses-permission>}
* element.
*
*/
public class MediaPlayer
{
/**
Constant to retrieve only the new metadata since the last
call.
// FIXME: unhide.
// FIXME: add link to getMetadata(boolean, boolean)
{@hide}
*/
public static final boolean METADATA_UPDATE_ONLY = true;
/**
Constant to retrieve all the metadata.
// FIXME: unhide.
// FIXME: add link to getMetadata(boolean, boolean)
{@hide}
*/
public static final boolean METADATA_ALL = false;
/**
Constant to enable the metadata filter during retrieval.
// FIXME: unhide.
// FIXME: add link to getMetadata(boolean, boolean)
{@hide}
*/
public static final boolean APPLY_METADATA_FILTER = true;
/**
Constant to disable the metadata filter during retrieval.
// FIXME: unhide.
// FIXME: add link to getMetadata(boolean, boolean)
{@hide}
*/
public static final boolean BYPASS_METADATA_FILTER = false;
static {
System.loadLibrary("media_jni");
native_init();
}
private final static String TAG = "MediaPlayer";
// Name of the remote interface for the media player. Must be kept
// in sync with the 2nd parameter of the IMPLEMENT_META_INTERFACE
// macro invocation in IMediaPlayer.cpp
private final static String IMEDIA_PLAYER = "android.media.IMediaPlayer";
private int mNativeContext; // accessed by native methods
private int mListenerContext; // accessed by native methods
private Surface mSurface; // accessed by native methods
private SurfaceHolder mSurfaceHolder;
private EventHandler mEventHandler;
private PowerManager.WakeLock mWakeLock = null;
private boolean mScreenOnWhilePlaying;
private boolean mStayAwake;
/**
* Default constructor. Consider using one of the create() methods for
* synchronously instantiating a MediaPlayer from a Uri or resource.
* <p>When done with the MediaPlayer, you should call {@link #release()},
* to free the resources. If not released, too many MediaPlayer instances may
* result in an exception.</p>
*/
public MediaPlayer() {
Looper looper;
if ((looper = Looper.myLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else if ((looper = Looper.getMainLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else {
mEventHandler = null;
}
/* Native setup requires a weak reference to our object.
* It's easier to create it here than in C++.
*/
native_setup(new WeakReference<MediaPlayer>(this));
}
/*
* Update the MediaPlayer ISurface. Call after updating mSurface.
*/
private native void _setVideoSurface();
/**
* Create a request parcel which can be routed to the native media
* player using {@link #invoke(Parcel, Parcel)}. The Parcel
* returned has the proper InterfaceToken set. The caller should
* not overwrite that token, i.e it can only append data to the
* Parcel.
*
* @return A parcel suitable to hold a request for the native
* player.
* {@hide}
*/
public Parcel newRequest() {
Parcel parcel = Parcel.obtain();
parcel.writeInterfaceToken(IMEDIA_PLAYER);
return parcel;
}
/**
* Invoke a generic method on the native player using opaque
* parcels for the request and reply. Both payloads' format is a
* convention between the java caller and the native player.
* Must be called after setDataSource to make sure a native player
* exists.
*
* @param request Parcel with the data for the extension. The
* caller must use {@link #newRequest()} to get one.
*
* @param reply Output parcel with the data returned by the
* native player.
*
* @return The status code see utils/Errors.h
* {@hide}
*/
public int invoke(Parcel request, Parcel reply) {
int retcode = native_invoke(request, reply);
reply.setDataPosition(0);
return retcode;
}
/**
* Sets the SurfaceHolder to use for displaying the video portion of the media.
* This call is optional. Not calling it when playing back a video will
* result in only the audio track being played.
*
* @param sh the SurfaceHolder to use for video display
*/
public void setDisplay(SurfaceHolder sh) {
mSurfaceHolder = sh;
if (sh != null) {
mSurface = sh.getSurface();
} else {
mSurface = null;
}
_setVideoSurface();
updateSurfaceScreenOn();
}
/**
* Convenience method to create a MediaPlayer for a given Uri.
* On success, {@link #prepare()} will already have been called and must not be called again.
* <p>When done with the MediaPlayer, you should call {@link #release()},
* to free the resources. If not released, too many MediaPlayer instances will
* result in an exception.</p>
*
* @param context the Context to use
* @param uri the Uri from which to get the datasource
* @return a MediaPlayer object, or null if creation failed
*/
public static MediaPlayer create(Context context, Uri uri) {
return create (context, uri, null);
}
/**
* Convenience method to create a MediaPlayer for a given Uri.
* On success, {@link #prepare()} will already have been called and must not be called again.
* <p>When done with the MediaPlayer, you should call {@link #release()},
* to free the resources. If not released, too many MediaPlayer instances will
* result in an exception.</p>
*
* @param context the Context to use
* @param uri the Uri from which to get the datasource
* @param holder the SurfaceHolder to use for displaying the video
* @return a MediaPlayer object, or null if creation failed
*/
public static MediaPlayer create(Context context, Uri uri, SurfaceHolder holder) {
try {
MediaPlayer mp = new MediaPlayer();
mp.setDataSource(context, uri);
if (holder != null) {
mp.setDisplay(holder);
}
mp.prepare();
return mp;
} catch (IOException ex) {
Log.d(TAG, "create failed:", ex);
// fall through
} catch (IllegalArgumentException ex) {
Log.d(TAG, "create failed:", ex);
// fall through
} catch (SecurityException ex) {
Log.d(TAG, "create failed:", ex);
// fall through
}
return null;
}
/**
* Convenience method to create a MediaPlayer for a given resource id.
* On success, {@link #prepare()} will already have been called and must not be called again.
* <p>When done with the MediaPlayer, you should call {@link #release()},
* to free the resources. If not released, too many MediaPlayer instances will
* result in an exception.</p>
*
* @param context the Context to use
* @param resid the raw resource id (<var>R.raw.<something></var>) for
* the resource to use as the datasource
* @return a MediaPlayer object, or null if creation failed
*/
public static MediaPlayer create(Context context, int resid) {
try {
AssetFileDescriptor afd = context.getResources().openRawResourceFd(resid);
if (afd == null) return null;
MediaPlayer mp = new MediaPlayer();
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();
return mp;
} catch (IOException ex) {
Log.d(TAG, "create failed:", ex);
// fall through
} catch (IllegalArgumentException ex) {
Log.d(TAG, "create failed:", ex);
// fall through
} catch (SecurityException ex) {
Log.d(TAG, "create failed:", ex);
// fall through
}
return null;
}
/**
* Sets the data source as a content Uri.
*
* @param context the Context to use when resolving the Uri
* @param uri the Content URI of the data you want to play
* @throws IllegalStateException if it is called in an invalid state
*/
public void setDataSource(Context context, Uri uri)
throws IOException, IllegalArgumentException, SecurityException, IllegalStateException {
setDataSource(context, uri, null);
}
/**
* Sets the data source as a content Uri.
*
* @param context the Context to use when resolving the Uri
* @param uri the Content URI of the data you want to play
* @param headers the headers to be sent together with the request for the data
* @throws IllegalStateException if it is called in an invalid state
* @hide pending API council
*/
public void setDataSource(Context context, Uri uri, Map<String, String> headers)
throws IOException, IllegalArgumentException, SecurityException, IllegalStateException {
String scheme = uri.getScheme();
if(scheme == null || scheme.equals("file")) {
setDataSource(uri.getPath());
return;
}
AssetFileDescriptor fd = null;
try {
ContentResolver resolver = context.getContentResolver();
fd = resolver.openAssetFileDescriptor(uri, "r");
if (fd == null) {
return;
}
// Note: using getDeclaredLength so that our behavior is the same
// as previous versions when the content provider is returning
// a full file.
if (fd.getDeclaredLength() < 0) {
setDataSource(fd.getFileDescriptor());
} else {
setDataSource(fd.getFileDescriptor(), fd.getStartOffset(), fd.getDeclaredLength());
}
return;
} catch (SecurityException ex) {
} catch (IOException ex) {
} finally {
if (fd != null) {
fd.close();
}
}
Log.d(TAG, "Couldn't open file on client side, trying server side");
setDataSource(uri.toString(), headers);
return;
}
/**
* Sets the data source (file-path or http/rtsp URL) to use.
*
* @param path the path of the file, or the http/rtsp URL of the stream you want to play
* @throws IllegalStateException if it is called in an invalid state
*/
public native void setDataSource(String path) throws IOException, IllegalArgumentException, IllegalStateException;
/**
* Sets the data source (file-path or http/rtsp URL) to use.
*
* @param path the path of the file, or the http/rtsp URL of the stream you want to play
* @param headers the headers associated with the http request for the stream you want to play
* @throws IllegalStateException if it is called in an invalid state
* @hide pending API council
*/
public native void setDataSource(String path, Map<String, String> headers)
throws IOException, IllegalArgumentException, IllegalStateException;
/**
* Sets the data source (FileDescriptor) to use. It is the caller's responsibility
* to close the file descriptor. It is safe to do so as soon as this call returns.
*
* @param fd the FileDescriptor for the file you want to play
* @throws IllegalStateException if it is called in an invalid state
*/
public void setDataSource(FileDescriptor fd)
throws IOException, IllegalArgumentException, IllegalStateException {
// intentionally less than LONG_MAX
setDataSource(fd, 0, 0x7ffffffffffffffL);
}
/**
* Sets the data source (FileDescriptor) to use. The FileDescriptor must be
* seekable (N.B. a LocalSocket is not seekable). It is the caller's responsibility
* to close the file descriptor. It is safe to do so as soon as this call returns.
*
* @param fd the FileDescriptor for the file you want to play
* @param offset the offset into the file where the data to be played starts, in bytes
* @param length the length in bytes of the data to be played
* @throws IllegalStateException if it is called in an invalid state
*/
public native void setDataSource(FileDescriptor fd, long offset, long length)
throws IOException, IllegalArgumentException, IllegalStateException;
/**
* Prepares the player for playback, synchronously.
*
* After setting the datasource and the display surface, you need to either
* call prepare() or prepareAsync(). For files, it is OK to call prepare(),
* which blocks until MediaPlayer is ready for playback.
*
* @throws IllegalStateException if it is called in an invalid state
*/
public native void prepare() throws IOException, IllegalStateException;
/**
* Prepares the player for playback, asynchronously.
*
* After setting the datasource and the display surface, you need to either
* call prepare() or prepareAsync(). For streams, you should call prepareAsync(),
* which returns immediately, rather than blocking until enough data has been
* buffered.
*
* @throws IllegalStateException if it is called in an invalid state
*/
public native void prepareAsync() throws IllegalStateException;
/**
* Starts or resumes playback. If playback had previously been paused,
* playback will continue from where it was paused. If playback had
* been stopped, or never started before, playback will start at the
* beginning.
*
* @throws IllegalStateException if it is called in an invalid state
*/
public void start() throws IllegalStateException {
stayAwake(true);
_start();
}
private native void _start() throws IllegalStateException;
/**
* Stops playback after playback has been stopped or paused.
*
* @throws IllegalStateException if the internal player engine has not been
* initialized.
*/
public void stop() throws IllegalStateException {
stayAwake(false);
_stop();
}
private native void _stop() throws IllegalStateException;
/**
* Pauses playback. Call start() to resume.
*
* @throws IllegalStateException if the internal player engine has not been
* initialized.
*/
public void pause() throws IllegalStateException {
stayAwake(false);
_pause();
}
private native void _pause() throws IllegalStateException;
/**
* Set the low-level power management behavior for this MediaPlayer. This
* can be used when the MediaPlayer is not playing through a SurfaceHolder
* set with {@link #setDisplay(SurfaceHolder)} and thus can use the
* high-level {@link #setScreenOnWhilePlaying(boolean)} feature.
*
* <p>This function has the MediaPlayer access the low-level power manager
* service to control the device's power usage while playing is occurring.
* The parameter is a combination of {@link android.os.PowerManager} wake flags.
* Use of this method requires {@link android.Manifest.permission#WAKE_LOCK}
* permission.
* By default, no attempt is made to keep the device awake during playback.
*
* @param context the Context to use
* @param mode the power/wake mode to set
* @see android.os.PowerManager
*/
public void setWakeMode(Context context, int mode) {
boolean washeld = false;
if (mWakeLock != null) {
if (mWakeLock.isHeld()) {
washeld = true;
mWakeLock.release();
}
mWakeLock = null;
}
PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
mWakeLock = pm.newWakeLock(mode|PowerManager.ON_AFTER_RELEASE, MediaPlayer.class.getName());
mWakeLock.setReferenceCounted(false);
if (washeld) {
mWakeLock.acquire();
}
}
/**
* Control whether we should use the attached SurfaceHolder to keep the
* screen on while video playback is occurring. This is the preferred
* method over {@link #setWakeMode} where possible, since it doesn't
* require that the application have permission for low-level wake lock
* access.
*
* @param screenOn Supply true to keep the screen on, false to allow it
* to turn off.
*/
public void setScreenOnWhilePlaying(boolean screenOn) {
if (mScreenOnWhilePlaying != screenOn) {
mScreenOnWhilePlaying = screenOn;
updateSurfaceScreenOn();
}
}
private void stayAwake(boolean awake) {
if (mWakeLock != null) {
if (awake && !mWakeLock.isHeld()) {
mWakeLock.acquire();
} else if (!awake && mWakeLock.isHeld()) {
mWakeLock.release();
}
}
mStayAwake = awake;
updateSurfaceScreenOn();
}
private void updateSurfaceScreenOn() {
if (mSurfaceHolder != null) {
mSurfaceHolder.setKeepScreenOn(mScreenOnWhilePlaying && mStayAwake);
}
}
/**
* Returns the width of the video.
*
* @return the width of the video, or 0 if there is no video,
* no display surface was set, or the width has not been determined
* yet. The OnVideoSizeChangedListener can be registered via
* {@link #setOnVideoSizeChangedListener(OnVideoSizeChangedListener)}
* to provide a notification when the width is available.
*/
public native int getVideoWidth();
/**
* Returns the height of the video.
*
* @return the height of the video, or 0 if there is no video,
* no display surface was set, or the height has not been determined
* yet. The OnVideoSizeChangedListener can be registered via
* {@link #setOnVideoSizeChangedListener(OnVideoSizeChangedListener)}
* to provide a notification when the height is available.
*/
public native int getVideoHeight();
/**
* Checks whether the MediaPlayer is playing.
*
* @return true if currently playing, false otherwise
*/
public native boolean isPlaying();
/**
* Seeks to specified time position.
*
* @param msec the offset in milliseconds from the start to seek to
* @throws IllegalStateException if the internal player engine has not been
* initialized
*/
public native void seekTo(int msec) throws IllegalStateException;
/**
* Gets the current playback position.
*
* @return the current position in milliseconds
*/
public native int getCurrentPosition();
/**
* Gets the duration of the file.
*
* @return the duration in milliseconds
*/
public native int getDuration();
/**
* Gets the media metadata.
*
* @param update_only controls whether the full set of available
* metadata is returned or just the set that changed since the
* last call. See {@see #METADATA_UPDATE_ONLY} and {@see
* #METADATA_ALL}.
*
* @param apply_filter if true only metadata that matches the
* filter is returned. See {@see #APPLY_METADATA_FILTER} and {@see
* #BYPASS_METADATA_FILTER}.
*
* @return The metadata, possibly empty. null if an error occured.
// FIXME: unhide.
* {@hide}
*/
public Metadata getMetadata(final boolean update_only,
final boolean apply_filter) {
Parcel reply = Parcel.obtain();
Metadata data = new Metadata();
if (!native_getMetadata(update_only, apply_filter, reply)) {
reply.recycle();
return null;
}
// Metadata takes over the parcel, don't recycle it unless
// there is an error.
if (!data.parse(reply)) {