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BeatSaverAPIResult.cs
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BeatSaverAPIResult.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SimpleJSON;
using SongLoaderPlugin;
using SongLoaderPlugin.OverrideClasses;
namespace BeatSaverDownloader.Misc
{
public enum SongQueueState { Queued, Downloading, Downloaded, Error };
[Serializable]
public class DifficultyLevel
{
public string difficulty;
public int difficultyRank;
public string jsonPath;
public int? offset;
public DifficultyLevel(CustomSongInfo.DifficultyLevel difficultyLevel)
{
difficulty = difficultyLevel.difficulty;
difficultyRank = difficultyLevel.difficultyRank;
jsonPath = difficultyLevel.jsonPath;
}
public DifficultyLevel(string Difficulty, int DifficultyRank, string JsonPath, int Offset = 0)
{
difficulty = Difficulty;
difficultyRank = DifficultyRank;
jsonPath = JsonPath;
offset = Offset;
}
}
[Serializable]
public class Song
{
public string id;
public string beatname;
public string ownerid;
public string downloads;
public string upvotes;
public string plays;
public string description;
public string uploadtime;
public string songName;
public string songSubName;
public string authorName;
public string beatsPerMinute;
public string downvotes;
public string coverUrl;
public string downloadUrl;
public DifficultyLevel[] difficultyLevels;
public string img;
public string hash;
public string path;
public SongQueueState songQueueState = SongQueueState.Queued;
public float downloadingProgress = 0f;
public Song()
{
}
public Song(JSONNode jsonNode)
{
id = jsonNode["key"];
beatname = jsonNode["name"];
ownerid = jsonNode["uploaderId"];
downloads = jsonNode["downloadCount"];
upvotes = jsonNode["upVotes"];
downvotes = jsonNode["downVotes"];
plays = jsonNode["playedCount"];
description = jsonNode["description"];
uploadtime = jsonNode["createdAt"];
songName = jsonNode["songName"];
songSubName = jsonNode["songSubName"];
authorName = jsonNode["authorName"];
beatsPerMinute = jsonNode["bpm"];
coverUrl = jsonNode["coverUrl"];
downloadUrl = jsonNode["downloadUrl"];
hash = jsonNode["hashMd5"];
hash = hash.ToUpper();
var difficultyNode = jsonNode["difficulties"];
difficultyLevels = new DifficultyLevel[difficultyNode.Count];
for (int i = 0; i < difficultyNode.Count; i++)
{
difficultyLevels[i] = new DifficultyLevel(difficultyNode[i]["difficulty"], difficultyNode[i]["difficultyRank"], difficultyNode[i]["audioPath"], difficultyNode[i]["jsonPath"]);
}
}
public static Song FromSearchNode(JSONNode mainNode)
{
Song buffer = new Song();
buffer.id = mainNode["key"];
buffer.beatname = mainNode["name"];
buffer.ownerid = mainNode["uploaderId"];
buffer.downloads = mainNode["downloadCount"];
buffer.upvotes = mainNode["upVotes"];
buffer.downvotes = mainNode["downVotes"];
buffer.plays = mainNode["playedCount"];
buffer.uploadtime = mainNode["createdAt"];
buffer.songName = mainNode["songName"];
buffer.songSubName = mainNode["songSubName"];
buffer.authorName = mainNode["authorName"];
buffer.beatsPerMinute = mainNode["bpm"];
buffer.coverUrl = mainNode["coverUrl"];
buffer.downloadUrl = mainNode["downloadUrl"];
buffer.hash = mainNode["hashMd5"];
var difficultyNode = mainNode["difficulties"];
buffer.difficultyLevels = new DifficultyLevel[difficultyNode.Count];
for (int i = 0; i < difficultyNode.Count; i++)
{
buffer.difficultyLevels[i] = new DifficultyLevel(difficultyNode[i]["difficulty"], difficultyNode[i]["difficultyRank"], difficultyNode[i]["audioPath"], difficultyNode[i]["jsonPath"]);
}
return buffer;
}
public Song(JSONNode jsonNode, JSONNode difficultyNode)
{
id = jsonNode["key"];
beatname = jsonNode["name"];
ownerid = jsonNode["uploaderId"];
downloads = jsonNode["downloadCount"];
upvotes = jsonNode["upVotes"];
downvotes = jsonNode["downVotes"];
plays = jsonNode["playedCount"];
description = jsonNode["description"];
uploadtime = jsonNode["createdAt"];
songName = jsonNode["songName"];
songSubName = jsonNode["songSubName"];
authorName = jsonNode["authorName"];
beatsPerMinute = jsonNode["bpm"];
coverUrl = jsonNode["coverUrl"];
downloadUrl = jsonNode["downloadUrl"];
hash = jsonNode["hashMd5"];
difficultyLevels = new DifficultyLevel[difficultyNode.Count];
for (int i = 0; i < difficultyNode.Count; i++)
{
difficultyLevels[i] = new DifficultyLevel(difficultyNode[i]["difficulty"], difficultyNode[i]["difficultyRank"], difficultyNode[i]["audioPath"], difficultyNode[i]["jsonPath"]);
}
}
public bool Compare(Song compareTo)
{
if (compareTo != null && songName == compareTo.songName)
{
if (difficultyLevels != null && compareTo.difficultyLevels != null)
{
return (songSubName == compareTo.songSubName && authorName == compareTo.authorName && difficultyLevels.Length == compareTo.difficultyLevels.Length);
}
else
{
return (songSubName == compareTo.songSubName && authorName == compareTo.authorName);
}
}
else
{
return false;
}
}
public Song(CustomLevel _data)
{
songName = _data.songName;
songSubName = _data.songSubName;
authorName = _data.songAuthorName;
difficultyLevels = ConvertDifficultyLevels(_data.difficultyBeatmapSets.SelectMany(x => x.difficultyBeatmaps).ToArray());
path = _data.customSongInfo.path;
hash = _data.levelID.Substring(0, 32);
}
public Song(CustomSongInfo _song)
{
songName = _song.songName;
songSubName = _song.songSubName;
authorName = _song.songAuthorName;
difficultyLevels = ConvertDifficultyLevels(_song.difficultyLevels);
path = _song.path;
hash = _song.levelId.Substring(0, 32);
}
public DifficultyLevel[] ConvertDifficultyLevels(CustomSongInfo.DifficultyLevel[] _difficultyLevels)
{
if (_difficultyLevels != null && _difficultyLevels.Length > 0)
{
DifficultyLevel[] buffer = new DifficultyLevel[_difficultyLevels.Length];
for (int i = 0; i < _difficultyLevels.Length; i++)
{
buffer[i] = new DifficultyLevel(_difficultyLevels[i]);
}
return buffer;
}
else
{
return null;
}
}
public DifficultyLevel[] ConvertDifficultyLevels(IDifficultyBeatmap[] _difficultyLevels)
{
if (_difficultyLevels != null && _difficultyLevels.Length > 0)
{
DifficultyLevel[] buffer = new DifficultyLevel[_difficultyLevels.Length];
for (int i = 0; i < _difficultyLevels.Length; i++)
{
buffer[i] = new DifficultyLevel(_difficultyLevels[i].difficulty.ToString(), _difficultyLevels[i].difficultyRank, string.Empty);
}
return buffer;
}
else
{
return null;
}
}
}
[Serializable]
public class RootObject
{
public Song[] songs;
}
}