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How would someone achieve radiosity normal mapping?
According to some Half Life 2 Papers, we need to generate three lightmaps, one with a different directional component. How would that be achieved?
The text was updated successfully, but these errors were encountered:
How would someone achieve radiosity normal mapping?
According to some Half Life 2 Papers, we need to generate three lightmaps, one with a different directional component. How would that be achieved?
The text was updated successfully, but these errors were encountered: