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Spelet.sln
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Spelet.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C# Express 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Spelet", "Spelet\Spelet\Spelet.csproj", "{DF9C910D-7181-44AB-BD39-85F43C1FFF40}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpeletContent", "Spelet\SpeletContent\SpeletContent.contentproj", "{5D6C0E88-8E38-4276-A235-1E006AAED109}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClassLibrary", "ClassLibrary\ClassLibrary.csproj", "{054F9204-73DC-4E28-A6AA-B5781240E704}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Spelet_Host", "Spelet_Host\Spelet_Host.csproj", "{F22EE680-EE06-4E8B-9A77-51146C80107F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SkinnedModelWindows", "SkinnedModel\SkinnedModelWindows.csproj", "{0D41E29B-829F-4255-BCA5-64DC2677DA6D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SkinnedModelPipeline", "SkinnedModelPipeline\SkinnedModelPipeline.csproj", "{4636C7E1-B845-4B83-B96D-64A11B8A4515}"
EndProject
Global
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|Xbox 360 = Debug|Xbox 360
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|x86 = Release|x86
Release|Xbox 360 = Release|Xbox 360
EndGlobalSection
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EndGlobalSection
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