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JFOpenGLPoint.h
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JFOpenGLPoint.h
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//
// JFOpenGLPoint.h
// JFCommon
//
// Created by Jason Fuerstenberg on 2009/06/10.
// Copyright (c) 2009 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
// jay@jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// NOTE: Be sure to include OpenGL.framework in your project!
#import <Foundation/Foundation.h>
#import <math.h>
#import "JFOpenGLVertex.h"
/*
* Point class for maintaining original, calculated, and final 2D render points.
* Optimized for reusing values when possible.
*/
@interface JFOpenGLPoint : NSObject {
// The original vertex.
JFOpenGLVertex *_originalVertex;
// The calculated vertex relative to some reference point.
JFOpenGLVertex *_calculatedVertex;
// The renderable vertex on screen.
JFOpenGLVertex *_renderVertex;
}
#pragma mark - Properties
#if !__has_feature(objc_arc)
@property (nonatomic, retain) JFOpenGLVertex *originalVertex;
@property (nonatomic, retain) JFOpenGLVertex *calculatedVertex;
@property (nonatomic, retain) JFOpenGLVertex *renderVertex;
#else
@property (nonatomic, strong) JFOpenGLVertex *originalVertex;
@property (nonatomic, strong) JFOpenGLVertex *calculatedVertex;
@property (nonatomic, strong) JFOpenGLVertex *renderVertex;
#endif
+ (id) point;
- (void) mirrorInto: (JFOpenGLPoint *) point;
@end