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JFOpenGLScene.m
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JFOpenGLScene.m
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//
// JFOpenGLScene.m
// JFCommon
//
// Created by Jason Fuerstenberg on 2009/06/22.
// Copyright (c) 2009 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
// jay@jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "JFOpenGLScene.h"
@implementation JFOpenGLScene
#pragma mark - Properties
@synthesize objects = _objects;
#pragma mark - Object lifecycle methods
- (void) dealloc {
[_objects release];
[super dealloc];
}
#pragma mark - Action methods
/*
* Manages the scene by notifying all objects to
* advance their internal state if needed.
*/
- (void) advance {
@synchronized (_objects) {
for (id <JFOpenGLRenderable> renderable in _objects) {
[renderable advance];
}
}
}
/*
* Renders the scene.
*/
- (void) renderWithCamera: (JFOpenGLCamera *) camera {
@synchronized (_objects) {
for (id <JFOpenGLRenderable> renderable in _objects) {
[renderable transformWithCamera: camera];
[renderable render];
}
}
}
@end