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JFPropertyAnimation.m
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JFPropertyAnimation.m
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//
// JFPropertyAnimation.m
// JFCommon
//
// Created by Jason Fuerstenberg on 2013/09/17.
// Copyright (c) 2013 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
// jay@jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "JFPropertyAnimation.h"
@implementation JFPropertyAnimation
#pragma mark - Properties
@synthesize target = _target;
@synthesize propertyId = _propertyId;
@synthesize changeHandler = _changeHandler;
@synthesize completionHandler = _completionHandler;
@synthesize animationAdvancementArray = _animationAdvancementArray;
@synthesize animationAdvancementIndex = _animationAdvancementIndex;
@synthesize playCount = _playCount;
@synthesize playIndex = _playIndex;
@synthesize paused = _paused;
@synthesize tag = _tag;
#pragma mark - Object lifecycle methods
+ (id) propertyAnimation {
id propertyAnimation = [[JFPropertyAnimation alloc] init];
#if !__has_feature(objc_arc)
// Autorelease the instance
[propertyAnimation autorelease];
#endif
return propertyAnimation;
}
- (id) init {
self = [super init];
if (self != nil) {
_playIndex = 1;
}
return self;
}
- (void) dealloc {
#if !__has_feature(objc_arc)
[_target release];
[_animationAdvancementArray release];
[super dealloc];
#else
_target = nil;
_animationAdvancementArray = nil;
#endif
}
#pragma mark - Animation methods
/*
* Advances the animation one step.
*
* NOTE: This method is intended to be called by the JFPropertyAnimator class but applications
* driving their own animations may call it directly.
*/
- (void) advance {
if (_paused || _stopped) {
return;
}
if ([self hasReachedEnd]) {
return;
}
CGFloat newValue = [_animationAdvancementArray valueAtIndex: _animationAdvancementIndex];
[_target setAnimatableProperty: _propertyId
toNewValue: newValue];
_animationAdvancementIndex++;
}
- (void) pause {
_paused = YES;
}
- (void) unpause {
_paused = NO;
}
/*
* Repeats the animation.
*
* NOTE: This method is intended to be called by the JFPropertyAnimator class but applications
* driving their own animations may call it directly.
*/
- (void) repeat {
if (_paused || _stopped) {
return;
}
_animationAdvancementIndex = 0;
_playIndex++;
}
- (void) stop {
_stopped = YES;
}
- (BOOL) hasReachedEnd {
NSUInteger count = [_animationAdvancementArray count];
return _animationAdvancementIndex == count;
}
@end