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JFPropertyAnimator.h
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JFPropertyAnimator.h
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//
// JFPropertyAnimator.h
// JFCommon
//
// Created by Jason Fuerstenberg on 2013/09/17.
// Copyright (c) 2013 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
// jay@jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Foundation/Foundation.h>
#if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
#import <UIKit/UIKit.h>
#elif TARGET_OS_MAC
#import <Cocoa/Cocoa.h>
#endif
#import "JFPropertyAnimationDefines.h"
#import "JFPropertyAnimatable.h"
#import "JFPropertyAnimation.h"
/*
* A manager of animations which advances them once per run-loop.
* Although not required for use with the JFPropertyAnimator class,
* it abstracts away much of the boilerplate code for animating
* objects and their properties.
*
* Usage Example:
* [JFPropertyAnimator animateObject: animatableObject
* property: JFPropertyAnimatorPropertyXPosition
* from: 0.0f
* to: 100.0f
* easeIn: YES
* easeOut: YES
* overDuration: 1.0
* playCount: 1
* change: nil
* completion: ^(id <JFPropertyAnimatable> animatable, NSUInteger propertyId, NSUInteger loop) {
* // Done!
* }];
*/
@interface JFPropertyAnimator : NSObject {
// The array of managed animations which will be advanced in the run loop.
NSMutableArray *_managedAnimations;
// The array of animations to remove from management (usually after finishing animation).
NSMutableArray *_animationsToRemove;
/*
* The FPS of the app.
* This will help direct the animation speed.
* It is assumed the app will maintain the same FPS throughout its lifecycle.
*/
CGFloat _fps;
/*
* The flag to denote whether the animator is paused.
*
* NOTE: A paused animator will simply neglect to advance its managed animations.
* It will not assign those animations to a paused state.
*/
BOOL _paused;
}
#pragma mark - Properties
@property (nonatomic, assign) CGFloat fps;
@property (nonatomic, assign) BOOL paused;
#pragma mark - Lifecycle methods
+ (id) sharedAnimator;
+ (void) releaseSharedAnimator;
#pragma mark - Animation methods
+ (NSUInteger) managedAnimationCount;
+ (void) advanceManagedAnimations;
+ (JFPropertyAnimation *) animateObject: (id <JFPropertyAnimatable>) object property: (NSUInteger) propertyId to: (CGFloat) endValue easeIn: (BOOL) easeIn easeOut: (BOOL) easeOut overDuration: (NSTimeInterval) duration playCount: (NSUInteger) playCount change: (JFPropertyAnimatorAnimateChangeHandler) change completion: (JFPropertyAnimatorAnimateCompletionHandler) completionHandler;
+ (JFPropertyAnimation *) animateObject: (id <JFPropertyAnimatable>) object property: (NSUInteger) propertyId from: (CGFloat) startValue to: (CGFloat) endValue easeIn: (BOOL) easeIn easeOut: (BOOL) easeOut overDuration: (NSTimeInterval) duration playCount: (NSUInteger) playCount change: (JFPropertyAnimatorAnimateChangeHandler) change completion: (JFPropertyAnimatorAnimateCompletionHandler) completionHandler;
+ (JFPropertyAnimation *) animateObject: (id <JFPropertyAnimatable>) object property: (NSUInteger) propertyId withAdvancementArray: (JFPropertyAnimationAdvancementArray *) advancementArray playCount: (NSUInteger) playCount change: (JFPropertyAnimatorAnimateChangeHandler) change completion: (JFPropertyAnimatorAnimateCompletionHandler) completionHandler;
+ (void) stopAnimatingObject: (id <JFPropertyAnimatable>) object property: (NSUInteger) propertyId;
+ (void) stopAnimatingObject: (id <JFPropertyAnimatable>) object property: (NSUInteger) propertyId setFinalValueTo: (CGFloat) value;
+ (void) pause;
+ (void) unpause;
@end