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meetscene.py
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meetscene.py
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import datingsim, pygame
from button import BlockButton
from textbox import TextBox
from gurl import Gurl, Kanaya, Isadora
from datechoose import DateChoose
from datescene import DateScene
class MeetScene:
def __init__(self, gurl, bg_img=None, gurl_img_pos=(300, 300), textPos=(0,400),
textSize=(180,280), use_default_buttons=True):
self.gurl = gurl
self.bg_img = bg_img
self.gurl_img_pos = gurl_img_pos
self.mood = "default"
self.meet_advisor = MeetAdvisor(gurl)
self.gurl_textbox = TextBox("filler", textPos, textSize)
self.all_sprites = pygame.sprite.Group(self.meet_advisor,
self.gurl_textbox)
self.buttons = pygame.sprite.Group()
prevx, prevy = None, 300
def make_button(name, on_click, size=(110, 50), color=datingsim.COLOR_A,
dx=20):
nonlocal prevx
if prevx == None:
x = dx
else:
x = prevx + dx + size[0]
y = prevy
b = BlockButton(on_click, color, pos=(x,y), size=size, text=name)
prevx = x
self.buttons.add(b)
self.all_sprites.add(b)
self.add_button = make_button
if use_default_buttons:
self.add_default_buttons()
# make an exit button
def on_exit_click():
import kitchen
kitchen.remove_scene(self)
print("exit click")
self.done = True
self.exit_button = BlockButton(on_exit_click, datingsim.COLOR_A, pos=(680,500),
size=(110, 50), text="go back")
self.buttons.add(self.exit_button)
self.all_sprites.add(self.exit_button)
self.done = False;
self.main_surface = pygame.display.get_surface()
def add_default_buttons(self):
b_data = [("talk", self.select_talk), ("ask", self.select_ask), ("date", self.select_date),
("give", self.select_give)]
clicked_status = []
i = 0
def make_one_time_button_action(on_first_click):
nonlocal clicked_status, i
# clicked_status[i] = False #==> list assignment out of range :P
clicked_status.append(False)
my_id = i
i += 1
def on_click():
nonlocal clicked_status
if clicked_status[my_id]:
return
else:
# clicked_status[my_id] = True
return on_first_click()
return on_click
for name, on_first_click in b_data:
self.add_button(name, make_one_time_button_action(on_first_click))
def select_talk(self):
msg = self.gurl.do_talk()
self.update_conversation(msg)
def select_ask(self):
msg = self.gurl.do_ask()
self.update_conversation(msg)
def select_date(self):
"""This is a special case, because do_date() will either return a message to be shown, \
or return an instance of datechoose. """
result = self.gurl.do_date()
if isinstance(result, str):
self.update_conversation(result)
elif isinstance(result, DateChoose):
msg = "Wow, I sure will be excited to go to the {} when that feature \
is implemented!".format(result.loc_name)
self.update_conversation(msg)
import kitchen
date_scene = DateScene(self.gurl,
bg_img=datingsim.locs[result.curr_tile.loc_key].bg_img)
kitchen.push_scene(date_scene)
self.done = True
else:
raise Error("Invalid result {} from gurl.do_date()!".format(result))
def select_give(self):
msg = self.gurl.do_give()
self.update_conversation(msg)
def ath(self):
for s in self.all_sprites:
s.kill()
def get_gurl_img(self):
if self.mood in self.gurl.img_dict:
return self.gurl.img_dict[self.mood]
elif 'default' in self.gurl.img_dict:
return self.gurl.img_dict['default']
else:
# just return any image
for img in self.gurl.img_dict.values():
return img
def change_mood(self, new_mood):
if new_mood in self.gurl.img_dict:
self.mood = new_mood
def update_conversation(self, text):
self.gurl_textbox.text = text;
self.gurl_textbox.render()
def main_loop(self):
while not self.done:
for event in pygame.event.get():
if event.type is pygame.QUIT:
self.done = True
# datingsim.quit()
# pygame.quit()
# implement button fade on mouse hover
# make this part of button class default??
elif event.type is pygame.MOUSEBUTTONDOWN:
for button in self.buttons:
if button.rect.collidepoint(event.pos):
button.on_click()
if self.bg_img:
self.main_surface.blit(self.bg_img, (0, 0))
else:
self.main_surface.fill((0, 0, 0))
self.main_surface.blit(self.get_gurl_img(), self.gurl_img_pos)
self.all_sprites.update()
self.all_sprites.draw(self.main_surface)
pygame.display.flip()
pygame.time.wait(1000//20)
@staticmethod
def test_instantiate():
pygame.init()
datingsim.init()
gurl = Gurl("Rudy", None, None)
gurl.exp = 2000
d = MeetScene(gurl)
@staticmethod
def test_run_test_buttons():
pygame.init()
datingsim.init()
gurl_imgs = {}
gurl_imgs['askance'] = datingsim.assets.get_img_safe('GURL_kanaya_askance')
gurl_imgs['happy'] = datingsim.assets.get_img_safe('GURL_kanaya_smile')
gurl = Gurl("Kanaya", gurl_imgs, None)
gurl.exp = 3998
d = MeetScene(gurl, use_default_buttons=False)
d.add_button("test button", lambda: print("test 1"))
def finish():
d.done = True
d.add_button("end", finish)
d.add_button("update conv", lambda: d.update_conversation("changed"))
def increase_exp():
d.gurl.exp += 1
d.add_button("increase exp", increase_exp)
d.add_button("happy", lambda: d.change_mood("happy"))
d.add_button("askance", lambda: d.change_mood("askance"))
d.main_loop()
d.ath()
datingsim.quit()
pygame.quit()
@staticmethod
def test_run():
pygame.init()
datingsim.init()
gurl_imgs = {}
gurl_imgs['askance'] = datingsim.assets.get_img_safe('GURL_kanaya_askance')
gurl_imgs['happy'] = gurl_imgs['default'] = datingsim.assets.get_img_safe('GURL_kanaya_smile')
ask_data = None
quiz_data = None
gurl = Isadora()
gurl.exp = 3998
d = MeetScene(gurl)
d.main_loop()
d.ath()
datingsim.quit()
pygame.quit()
class MeetAdvisor(pygame.sprite.Sprite):
def __init__(self, gurl, pos=(600, 20), font_color=(200,50,60),
font_size=20, font_file=None
):
pygame.sprite.Sprite.__init__(self)
self.gurl = gurl
self.pos = pos
self.font_color = font_color
self.font = pygame.font.Font(font_file, font_size)
self.update()
def update(self):
exp = self.gurl.exp
rel_name = self.gurl.rel_name
self.text = ("Gurl: {} exp:{} lvl:{}"
).format(self.gurl.name, exp, rel_name)
self.image = self.font.render(self.text, False, self.font_color)
self.rect = self.image.get_rect().move(self.pos)
# TODO: center rectangle at bottom of screen?
@staticmethod
def test_text():
pygame.init()
datingsim.init()
gurl = Kanaya()
gurl.exp = 2000
m = MeetAdvisor(gurl)
print(m.text)
if __name__ == "__main__":
#MeetAdvisor.test_text()
#MeetScene.test_instantiate()
#MeetScene.test_run_test_buttons()
MeetScene.test_run()