-
Notifications
You must be signed in to change notification settings - Fork 2
/
main.lisp
413 lines (368 loc) · 11.7 KB
/
main.lisp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
(cl:defpackage :ld42
(:use :cl :gamekit)
(:export ld42))
(in-package :ld42)
(defstruct timer
(countdown nil)
(start nil)
)
(defstruct beaver
(pos (vec2 0 0))
(goal (vec2 0 0))
(has-log nil)
(busy-timer nil)
(bopped nil)
(speed 100))
(defvar *beavers* '())
(defvar *beavers-bopped* 0)
(defvar *black* (vec4 0 0 0 1))
(defvar *blue* (vec4 0.31 0.455 0.58 1))
(defvar *canvas-height* 480)
(defvar *canvas-width* 640)
(defvar *dam* (make-array '(15 20)))
(defvar *game-over* nil)
(defvar *keys* '())
(defvar *last-beaver* 0)
(defvar *last-tick* 0)
(defvar *mute* nil)
(defvar *player* (make-beaver :pos (vec2 320 240)))
(defvar *return-time* 20)
(defvar *show-title* t)
(defvar *steal-time* 5)
(defvar *time-to-next-beaver* 5)
(defgame ld42 () ()
(:viewport-width *canvas-width*)
(:viewport-height *canvas-height*)
(:viewport-title "LD42"))
(register-resource-package :keyword (asdf:system-relative-pathname :ld42 "assets/"))
(define-image :player "beaver.png")
(define-image :title "title.png")
(define-sound :add-beaver "add-beaver.wav")
(define-sound :bop "bop.wav")
(define-sound :ouch "ouch.wav")
(defun init-dam (dam)
(dotimes (y (array-dimension dam 0))
(dotimes (x (array-dimension dam 1))
(if (or (< x 3) (> x 16))
(setf (aref dam y x) 2))
(if (and (< 2 x 17)
(< 3 y 11))
(progn
(setf (aref dam y x) 1)
)))))
(defun bind-key (key)
(setf *keys* (append *keys* (list (cons key 0))))
(bind-button key :pressed (lambda () (rplacd (assoc key *keys*) 1)))
(bind-button key :released (lambda () (rplacd (assoc key *keys*) 0))))
(defmethod post-initialize ((this ld42))
(bind-key :up)
(bind-key :down)
(bind-key :left)
(bind-key :right)
(bind-key :space)
(init-dam *dam*)
)
(defun elapsed-seconds ()
(/ (get-internal-real-time) internal-time-units-per-second))
(defun start-timer (secs)
(make-timer :countdown secs :start (elapsed-seconds)))
(defun timer-elapsed (timer)
(floor (- (elapsed-seconds) (timer-start timer))))
(defun timer-ended (timer)
(cond
((null timer) t)
((> (timer-elapsed timer) (timer-countdown timer)))))
(defun get-ticks ()
(let* ((now (elapsed-seconds))
(ticks (- now *last-tick*)))
(setf *last-tick* now)
ticks))
(defun screen-to-map (pos)
(vec2 (floor (x pos) 32)
(floor (y pos) 32)))
(defun tile-at (pos)
(cond
((> 0 (x pos)) nil)
((> 0 (y pos)) nil)
((< 19 (x pos)) nil)
((< 14 (y pos)) nil)
(t (aref *dam* (floor (y pos)) (floor (x pos))))))
(defun (setf tile-at) (new-value pos)
(setf (aref *dam* (floor (y pos)) (floor (x pos))) new-value))
(defun collide (pos offset)
(let ((test (add pos offset)))
(or (< (x test) 0)
(>= (x test) *canvas-width*)
(< (y test) 0)
(>= (y test) *canvas-height*)
(zerop (tile-at (screen-to-map test))))))
(defun log-at (pos)
(equal 1 (tile-at pos)))
(defun set-goal (beaver)
(let* ((s (beaver-pos beaver))
(m (vec2 (floor (x s) 32) (floor (y s) 32)))
(max-distance 20))
(if (log-at m)
(setf (beaver-goal beaver) s)
; else
(block :search
(dotimes (d (- max-distance 1)) (incf d)
(dotimes (i (+ d 1))
(let ((c (vec2 (- (x m) (+ d i)) (- (y m) i))))
(if (log-at c)
(progn
(setf (beaver-goal beaver) (mult c 32))
(return-from :search))))
(let ((c (vec2 (+ (x m) (- d i)) (+ (y m) i))))
(if (log-at c)
(progn
(setf (beaver-goal beaver) (mult c 32))
(return-from :search)))))
(dotimes (i (- d 1)) (incf i)
(let ((c (vec2 (- (x m) i) (+ (y m) (- d i)))))
(if (log-at c)
(progn
(setf (beaver-goal beaver) (mult c 32))
(return-from :search))))
(let ((c (vec2 (+ (x m) (- d i)) (- (y m) i))))
(if (log-at c)
(progn
(setf (beaver-goal beaver) (mult c 32))
(return-from :search))))))))))
(defun add-beaver ()
; place a beaver at random on one of the screen edges
(let* ((edge (random 4))
(pos (vec2
(case edge
(0 0)
(2 (- *canvas-width* 32))
(otherwise (random *canvas-width*)))
(case edge
(1 0)
(3 (- *canvas-height* 32))
(otherwise (random *canvas-height*)))))
(beaver (make-beaver :pos pos)))
; add to the list of beavers
(setf *beavers* (cons beaver *beavers*))
; say hello
(or *mute* (play-sound :add-beaver))
; pick a log to steal
(set-goal beaver)))
(defun reached-goal (b)
; check log hasn't been taken already
(if (not (log-at (beaver-goal b)))
; pick another log
(set-goal b))
; are we there yet?
(let ((dist (subt (beaver-goal b) (beaver-pos b))))
(and (< (abs (x dist)) 1)
(< (abs (y dist)) 1)))
)
(defun move-to-goal (b ticks)
; move straight towards the log unless the player is closer, then avoid
(let* ((gdist (subt (beaver-goal b) (beaver-pos b)))
(pdist (subt (beaver-pos *player*) (beaver-pos b)))
(gsqdist (mult gdist gdist))
(psqdist (mult pdist pdist))
(ghyp (sqrt (+ (x gsqdist) (y gsqdist))))
(phyp (sqrt (+ (x psqdist) (y psqdist))))
;(move (mult (div dist hyp) ticks (beaver-speed b)))
)
(setf (beaver-pos b)
(add (cond
((> ghyp phyp) (mult (div pdist phyp) -1 ticks (beaver-speed b)))
(t (mult (div gdist ghyp) ticks (beaver-speed b))))
(beaver-pos b)))
)
)
(defun in-canvas (pos)
(and (< -1 (+ (x pos) 32))
(< -1 (+ (y pos) 32))
(> (+ 1 *canvas-width*) (x pos))
(> (+ 1 *canvas-height*) (y pos))))
(defun logs-remaining ()
(let ((total 0))
(dotimes (y (array-dimension *dam* 0))
(dotimes (x (array-dimension *dam* 1))
(if (or (equal 1 (tile-at (vec2 x y)))
(equal 3 (tile-at (vec2 x y))))
(incf total))))
total))
(defun run-away (b ticks)
; remove the log from the dam
(let ((goal (screen-to-map (beaver-goal b))))
(if (equal 3 (tile-at goal))
(setf (tile-at goal) 0)))
; move away from the player
(let* ((dist (subt (beaver-pos *player*) (beaver-pos b)))
(sqdist (mult dist dist))
(hyp (sqrt (+ (x sqdist) (y sqdist))))
(move (mult (div dist hyp) ticks (beaver-speed b)))
(dest (subt (beaver-pos b) move))
)
(if (in-canvas dest)
(setf (beaver-pos b) dest)
; wait a while before coming back
(progn
(setf (beaver-has-log b) nil)
(setf (beaver-busy-timer b) (start-timer *return-time*))
))
)
)
(defun take-log (b)
; remove log from dam
(setf (tile-at (screen-to-map (beaver-goal b))) 3)
(setf (beaver-has-log b) t)
(setf (beaver-busy-timer b) (start-timer *steal-time*)))
(defun update-beaver (b ticks)
(cond
; wait while busy removing log
((not (timer-ended (beaver-busy-timer b))) nil)
; if holding a log, run away
((beaver-has-log b) (run-away b ticks))
; steal a log
((reached-goal b) (take-log b))
; go find a log
(t (move-to-goal b ticks))
)
)
(defun pressing (key)
(not (zerop (cdr (assoc key *keys*)))))
(defun intersects (a b)
(not (or (> (x a) (z b))
(> (y a) (w b))
(< (z a) (x b))
(< (w a) (y b)))))
(defun touching (beaver)
; is the player touching a beaver?
(let ((p (beaver-pos *player*))
(b (beaver-pos beaver)))
(intersects
(vec4 (x p) (y p) (+ (x p) 32) (+ (y p) 32))
(vec4 (x b) (y b) (+ (x b) 32) (+ (y b) 32)))))
(defun bop (beaver)
; bop a beaver on the head to knock him out
(play-sound :bop)
(setf (beaver-bopped beaver) t)
(play-sound :ouch)
(if (equal 3 (tile-at (beaver-goal beaver)))
(setf (tile-at (beaver-goal beaver)) 1))
(setf *beavers* (remove beaver *beavers*))
(incf *beavers-bopped*)
)
(defun handle-title-screen ()
(if (and (pressing :space) *show-title*)
(progn
(setf *show-title* nil)
(setf *game-over* nil)
(setf *beavers* nil)
(init-dam *dam*)
)))
(defun handle-game-over ()
(if (and (pressing :space) *game-over*)
(progn
(setf *show-title* t)
(setf *game-over* nil)
)))
(defun handle-game ()
(if (and (>= 0 (logs-remaining))
(not *game-over*))
(setf *game-over* t))
(let ((move (vec2 0 0))
(offset (vec2 0 0))
(ticks (get-ticks))
(now (elapsed-seconds))
)
(if (< *time-to-next-beaver* (- now *last-beaver*))
(progn
(add-beaver)
(setf *last-beaver* now)))
(if (pressing :up)
(progn
(setf (y offset) 32)
(incf (y move))))
(if (pressing :down)
(decf (y move)))
(if (pressing :left)
(decf (x move)))
(if (pressing :right)
(progn
(setf (x offset) 32)
(incf (x move))))
(setf move (mult move ticks (beaver-speed *player*)))
(if t
(setf (beaver-pos *player*) (add move (beaver-pos *player*))))
; if you're touching a beaver, bop it
(let ((victim (first (remove-if-not #'touching *beavers*))))
(if (and victim (not (beaver-bopped victim)))
(bop victim)))
(dolist (b *beavers*)
(update-beaver b ticks))))
(defmethod act ((app ld42))
(cond
(*show-title* (handle-title-screen))
(*game-over* (handle-game-over))
(t (handle-game))))
(defun draw-map ()
(dotimes (y (array-dimension *dam* 0))
(dotimes (x (array-dimension *dam* 1))
(if (equal 2 (aref *dam* y x))
(draw-image (vec2 (* 32 x) (* 32 y)) :player
:origin (vec2 0 128)
:width 32
:height 32))
(if (or (equal 1 (aref *dam* y x))
(equal 3 (aref *dam* y x))
)
(draw-image (vec2 (* 32 x) (* 32 y)) :player
:origin (vec2 0 64)
:width 32
:height 32)
))))
(defun draw-beaver (b &optional (origin (vec2 0 32)))
(draw-image (beaver-pos b)
:player
:origin origin
:width 32
:height 32))
(defun get-digits (num)
(cond
((> 0 num) nil)
((> 10 num) (list num))
(t (append (get-digits (floor num 10)) (list (mod num 10))))))
(defun draw-score ()
(draw-image (vec2 10 10) :player :origin (vec2 0 192) :width 96 :height 32)
(let ((offset 0))
(dolist (digit (get-digits (logs-remaining)))
(draw-image (vec2 (+ 96 (* 18 offset)) 10) :player
:origin (vec2 (+ 96 (* 32 digit)) 192)
:width 32
:height 32)
(incf offset)))
)
(defun draw-game-screen ()
(draw-rect
(vec2 0 0) *canvas-width* *canvas-height*
:fill-paint *blue*)
(draw-map)
(draw-beaver *player* (vec2 0 0))
(mapcar #'draw-beaver *beavers*)
(draw-score)
)
(defun draw-title-screen ()
(draw-image (vec2 0 0) :title))
(defun draw-game-over-screen ()
(draw-game-screen)
(draw-rect (vec2 0 0) *canvas-width* *canvas-height*
:fill-paint (vec4 0 0 0 0.5))
(draw-image (vec2 80 192) :player
:origin (vec2 0 224)
:width 480
:height 96))
(defmethod draw ((app ld42))
(cond
(*show-title* (draw-title-screen))
(*game-over* (draw-game-over-screen))
(t (draw-game-screen))
)
)