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ht1632c_pong.ino
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ht1632c_pong.ino
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/**
* Arduino Pong on green 24x16 Sure Electronics display based on ht1632c chip
* By Andrey Karpov
*
* Creative Commons Non-Commerical/Attribution/Share-Alike license
* creativecommons.org/licenses/by-nc-sa/2.0/
*/
#include <ht1632c.h>
#include <digitalWriteFast.h>
#include "pitches.h"
#define WHEEL_ONE_PIN A0 // analog pad 1
#define WHEEL_TWO_PIN A1 // analog pad 2
#define BUTTON_ONE_PIN 2 // digital button pin
#define SPEAKER_PIN 6 // speaker digital pin
#define PADDLE_HEIGHT 6
#define PADDLE_WIDTH 2
#define RIGHT_PADDLE_X 22
#define LEFT_PADDLE_X 0
#define IN_GAME 0 //in game state
#define IN_MENU 1 //in menu state
#define GAME_OVER 2 //game over state
#define LEFT_SCORE_X 3
#define RIGHT_SCORE_X 14
#define SCORE_Y 2
#define MAX_Y_VELOCITY 3
#define PLAY_TO 9
#define LEFT 0
#define RIGHT 1
// notes in the melody:
int melody[] = {
NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4, 8, 8, 4,4,4,4,4 };
ht1632c panel;
unsigned char x,y;
boolean buttonStatus = false;
int wheelOnePosition = 0;
int wheelTwoPosition = 0;
int rightPaddleY = 0;
int leftPaddleY = 0;
unsigned char ballX = 0;
unsigned char ballY = 0;
unsigned char prevBallX = 0;
unsigned char prevBallY = 0;
char ballVolX = 1;
char ballVolY = 1;
char prevBallVolX = 1;
char prevBallVolY = 1;
int leftPlayerScore = 0;
int rightPlayerScore = 0;
int frame = 0;
int state = IN_MENU;
void processInputs() {
wheelOnePosition = analogRead(WHEEL_ONE_PIN);
wheelTwoPosition = analogRead(WHEEL_TWO_PIN);
buttonStatus = (digitalRead(BUTTON_ONE_PIN) == LOW);
}
void drawGameScreen() {
//panel.clear();
//draw right paddle
rightPaddleY = ((wheelOnePosition / 8) * (16-PADDLE_HEIGHT))/ 128;
x = RIGHT_PADDLE_X;
for(int i=0; i<PADDLE_WIDTH; i++) {
panel.line(x+i,0,x+i,rightPaddleY-1, 0);
panel.line(x+i,rightPaddleY,x+i,rightPaddleY+PADDLE_HEIGHT,1);
panel.line(x+i,rightPaddleY+PADDLE_HEIGHT+1, x+i, 15, 0);
}
//draw left paddle
leftPaddleY = ((wheelTwoPosition / 8) * (16-PADDLE_HEIGHT))/ 128;
x = LEFT_PADDLE_X;
for(int i=0; i<PADDLE_WIDTH; i++) {
panel.line(x+i,0,x+i,leftPaddleY-1, 0);
panel.line(x+i,leftPaddleY,x+i,leftPaddleY+PADDLE_HEIGHT,1);
panel.line(x+i,leftPaddleY+PADDLE_HEIGHT+1, x+i, 15, 0);
}
// clear prev ball position
panel.plot(prevBallX, prevBallY, 0);
//draw ball
panel.plot(ballX, ballY, 1);
}
//player == LEFT or RIGHT
void playerScored(byte player) {
if(player == LEFT) leftPlayerScore++;
if(player == RIGHT) rightPlayerScore++;
//draw score
panel.clear();
panel.set_font(5,12);
char sc[2];
sprintf(sc, "%d%d", leftPlayerScore, rightPlayerScore);
panel.put_char(LEFT_SCORE_X,SCORE_Y, sc[0]);
panel.put_char(RIGHT_SCORE_X,SCORE_Y, sc[1]);
panel.rect(11,3,12,4,1);
panel.rect(11,11,12,12,1);
tone(SPEAKER_PIN, NOTE_E5, 200);
delay(2000);
panel.clear();
//check for win
if(leftPlayerScore == PLAY_TO || rightPlayerScore == PLAY_TO) {
state = GAME_OVER;
}
// correct angles
ballVolX = (ballVolX > 0) ? -1 : 1;
ballVolY = 0;
// center ball
ballX = (ballVolX > 0) ? 2 : 21;
ballY = 8;
}
void drawMenu() {
x = 0;
y = 0;
char volX = 1;
char volY = 1;
char prevVolX = 1;
char prevVolY = 1;
panel.clear();
panel.set_font(5,7);
panel.putstring(0,0,"PONG");
delay(1000);
while(!buttonStatus) {
processInputs();
if(x + volX < 0 || x + volX > 23) volX = -volX;
if(y + volY < 0 || y + volY > 15) volY = -volY;
if(panel.getpixel(x + volX, y + volY)) {
//panel.plot(x + volX, y + volY, 0);
if(panel.getpixel(x + volX, y - volY) == 0) {
volY = -volY;
}
else if(panel.getpixel(x - volX, y + volY) == 0) {
volX = -volX;
}
else {
volX = -volX;
volY = -volY;
}
}
if (prevVolX != volX || prevVolY != volY) {
//tone(SPEAKER_PIN, NOTE_E1, 20);
}
prevVolX = volX;
prevVolY = volY;
panel.plot(x, y, 0);
x += volX;
y += volY;
panel.plot(x, y, 1);
delay(40);
}
panel.clear();
ballX = 3;
ballY = 8;
ballVolX = 1;
ballVolY = 0;
state = IN_GAME;
}
void setup() {
pinMode(BUTTON_ONE_PIN, INPUT);
digitalWrite(BUTTON_ONE_PIN, HIGH);
pinMode(SPEAKER_PIN, OUTPUT);
Serial.begin(9600);
x=0;
y=0;
panel.clear();
panel.brightness(14);
ballX = 12;
ballY = 8;
}
void loop() {
processInputs();
if(state == IN_MENU) {
drawMenu();
}
if(state == IN_GAME) {
prevBallX = ballX;
prevBallY = ballY;
ballX += ballVolX;
ballY += ballVolY;
// mirror from top and bottom
if(ballY <= 0 || ballY >= 15) ballVolY = -ballVolY;
// collision with left paddle
if(ballVolX < 0 && ballX == LEFT_PADDLE_X+PADDLE_WIDTH-1 && ballY >= leftPaddleY && ballY <= leftPaddleY + PADDLE_HEIGHT) {
ballVolX = -ballVolX;
ballVolY += 2 * ((ballY - leftPaddleY) - (PADDLE_HEIGHT / 2)) / (PADDLE_HEIGHT / 2);
}
// collision with right paddle
if(ballVolX > 0 && ballX == RIGHT_PADDLE_X && ballY >= rightPaddleY && ballY <= rightPaddleY + PADDLE_HEIGHT) {
ballVolX = -ballVolX;
ballVolY += 2 * ((ballY - rightPaddleY) - (PADDLE_HEIGHT / 2)) / (PADDLE_HEIGHT / 2);
}
//limit vertical speed
if(ballVolY > MAX_Y_VELOCITY) ballVolY = MAX_Y_VELOCITY;
if(ballVolY < -MAX_Y_VELOCITY) ballVolY = -MAX_Y_VELOCITY;
if (prevBallVolX != ballVolX || prevBallVolY != ballVolY) {
tone(SPEAKER_PIN, NOTE_E1, 20);
}
prevBallVolX = ballVolX;
prevBallVolY = ballVolY;
if(ballX <= 0) {
playerScored(RIGHT);
}
if(ballX >= 24) {
playerScored(LEFT);
}
//if(buttonStatus) state = IN_MENU;
drawGameScreen();
delay(50);
}
if(state == GAME_OVER) {
panel.clear();
panel.set_font(5,7);
panel.putstring(0,0,"GAME");
panel.putstring(0,8,"OVER");
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(SPEAKER_PIN, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(SPEAKER_PIN);
}
while(!buttonStatus) {
processInputs();
delay(100);
}
//reset the scores
leftPlayerScore = 0;
rightPlayerScore = 0;
state = IN_MENU;
}
}